| Commit message (Collapse) | Author | Files | Lines |
|
inventory
|
|
notice of doom
|
|
inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
|
|
rezzing them in another region.
|
|
|
|
This also seems to fix the problem of Body parts not being persisted properly.
|
|
properties window
From Justin Casey (IBM)
|
|
|
|
|
|
added, and that that place is thread-aware.
* Refactored it to TryGetValue instead of Contains
|
|
* Shortened type references
* Removed redundant 'this' qualifier
|
|
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
|
|
additions to the database. (Attempting to fix bug reported by nebadon)
|
|
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
|
|
Tleiades patch 444 and 445.
|
|
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
|
|
functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
|
|
|
|
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
|
|
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
|
|
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
|
|
them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
|
|
standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
|
|
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
|
|
Fixed a number of bugs in the AssetCache related to asset downloading.
|
|
|
|
|