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2007-12-02Fixes a bug that my last commit introduced.MW1-1/+1
2007-12-02Some refactoring , mainly on Inventory code. MW1-117/+35
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-13/+18
2007-11-17catch exceptions when loading malformed xml filesJeff Ames1-2/+11
2007-10-30* Optimized usingslbsa711-44/+38
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-5/+5
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-05== The "right name and place" commit ==lbsa711-1/+1
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) ↵MW1-0/+4
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-13Deleted some unused code.MW1-17/+0
2007-08-08Added checks to the last commit to make sure the xml files exist before it ↵MW1-2/+5
tries to load them.
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-3/+42
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-07a couple of changes in the new Sceneobject classes, just committing so ↵MW1-3/+1
things are kept in sync.
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-9/+40
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW1-1/+1
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-26More work on inventory and opensim library.MW1-10/+52
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW1-11/+39
into asset format and add that.
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW1-0/+89