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path: root/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs (follow)
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* * Allow inventory archives to be saved from the 'root' inventory directoryJustin Clarke Casey2009-02-171-3/+10
| | | | | | | * Reload doesn't currently obey structure information * Not yet ready for use
* * optimized usings.lbsa712009-02-121-0/+1
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* * refactor: Stop exposing InventoryFolderImpl.SubFolders publiclyJustin Clarke Casey2008-12-111-32/+61
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* * Add get child folder testJustin Clarke Casey2008-12-111-0/+17
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* * Add create folder userinfo testJustin Clarke Casey2008-12-111-1/+1
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* * Actually update subfolders of parent folders in the inventory cache when a ↵Justin Clarke Casey2008-12-091-0/+36
| | | | | | | | folder gets moved * This was causing inventory folder transfer code to not work properly (this is still temporarily disabled)
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-0/+4
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-231-0/+27
| | | | | | havenever seen that texture before.
* * Apply http://opensimulator.org/mantis/view.php?id=2294Justin Clarke Casey2008-09-291-0/+15
| | | | | | | | * This is an initial basic experimental code for inventory import and export from the region server * Probably not yet ready for general use * Thanks Kayne!
* * Added small convenience function to recursively calculate total amounts of ↵lbsa712008-09-111-0/+15
| | | | items loaded under library inventory node
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-7/+7
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-17/+17
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* * minor: eliminate some unused variables in InventoryFolderImplJustin Clarke Casey2008-08-011-2/+0
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* * refactor: rearrange path inventory manipulation so that input tidying can ↵Justin Clarke Casey2008-07-311-5/+50
| | | | be used for item paths as well
* * refactor: eliminate unused SubFoldersCountJustin Clarke Casey2008-07-311-11/+3
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* * allow inventory folders to be located by pathJustin Clarke Casey2008-07-311-6/+52
| | | | | | * first pass method impl
* Formatting cleanup.Jeff Ames2008-05-161-23/+23
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* * Simplify CreateFolder() by folding previous special root case into ↵Justin Clarke Casey2008-05-041-17/+17
| | | | FindFolder()
* * Refactor RemoveItem()Justin Clarke Casey2008-05-031-0/+1
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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-031-11/+10
| | | | prefixes
* * Assorted spring cleanings.Adam Frisby2008-05-011-1/+1
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* * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder()Justin Clarke Casey2008-04-301-4/+4
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* * Resolve mantis 1068, 1095Justin Clarke Casey2008-04-301-0/+7
| | | | | | | * The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID). * Printing out warnings instead
* * Completely inconsequential inventory odds and ends (actual impact - only ↵Justin Clarke Casey2008-04-301-0/+7
| | | | one log message changed)
* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-261-1/+1
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* * Implement proper emptying of trashcan on standaloneJustin Clarke Casey2008-04-231-5/+3
| | | | | | | * On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
* * Add DeleteAllContents() method to InventoryFolderImpl - not yet used but ↵Justin Clarke Casey2008-04-221-39/+109
| | | | | | | | will be soon * Add locking to InventoryFolderImpl class - need more though.
* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-081-2/+2
| | | | | | to reflect what they really are.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-12/+12
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* * Optimized usingslbsa712007-12-271-2/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+10
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* Some refactoring , mainly on Inventory code. MW2007-12-021-0/+146