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path: root/OpenSim/Framework/Communications/Cache/GridAssetClient.cs (follow)
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* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-141-47/+38
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-031-10/+12
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-011-1/+3
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* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-011-61/+42
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* * Optimized usingslbsa712007-10-301-14/+7
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* normalized line endingsJeff Ames2007-10-291-160/+160
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* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-0/+160
Run this on a major grid, and weep