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path: root/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs (follow)
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* * Refactor: Remove redundant userID from further up the inventory request chainJustin Clarke Casey2008-05-011-1/+1
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* * Refactor: Remove the unused userID parameter that was being passed into ↵Justin Clarke Casey2008-05-011-43/+38
| | | | | | | | almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated.
* * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder()Justin Clarke Casey2008-04-301-2/+2
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* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-301-1/+1
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+9
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* * Add folders and items locking in external manipulations of ↵Justin Clarke Casey2008-04-221-20/+35
| | | | | | | | InventoryFolderImpl carried out by CachedUserInfo * These will do temporarily pending refactoring
* * Replace previous specific inventory callback code with generic alternativeJustin Clarke Casey2008-04-221-0/+23
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* * Allow folder renaming to complete after an agent inventory has been ↵Justin Clarke Casey2008-04-221-8/+54
| | | | | | | | | received by a region from the inventory service * This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding * This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+4
| | | | (this took a while to run).
* * Re-Fixed caps Teravus Ovares2008-04-171-13/+0
| | | | | * This fixes chi11ken's/OpenViewer's libsl cap issue.
* * A tweak of the caps system so that new caps have random paths instead of a ↵Teravus Ovares2008-04-151-0/+13
| | | | | | | | | | fixed path * This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously. * This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'. * The first seed cap request fails, the second one works. (this generates an error message on the console) * Experimental.
* * Remove the worst excesses of my inventory debugging codeJustin Clarke Casey2008-04-111-6/+6
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* * Eliminate a class of errors where an inventory request could be made ↵Justin Clarke Casey2008-04-111-11/+20
| | | | | | | | | before the region had completely received the inventory for the user. * A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future. * This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
* * Minor inventory code cleanup following on from last patchJustin Clarke Casey2008-04-111-1/+1
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* * Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2008-04-111-37/+72
| | | | | | | | at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
* * minor: replace test of CachedUserInfo.RootFolder != null with something ↵Justin Clarke Casey2008-04-111-5/+11
| | | | more readable, and make RootFolder get only
* * minor documenting, cleanup, renaming in user profile cache serviceJustin Clarke Casey2008-04-111-7/+21
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* further renaming of properties for claritySean Dague2008-04-101-5/+5
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-101-5/+5
| | | | | | | actually a little more work than I expected given the copious use of out params.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-13/+13
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-071-7/+7
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* * Various 1.19.0.5 grid inventory request fixes. These will only take ↵Justin Clarke Casey2008-03-291-20/+108
| | | | | | | | | | | | affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received.
* * Send full inventory folder skeleton to standalone client logins rather ↵Justin Clarke Casey2008-03-281-0/+5
| | | | | | | | | than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon.
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-021-4/+16
| | | | rezzing them in another region.
* * Optimized usingslbsa712007-10-301-19/+18
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-5/+4
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* == The "right name and place" commit ==lbsa712007-10-051-14/+4
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-9/+5
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-5/+9
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-3/+3
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-1/+15
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* preliminary support for editing notecards and scripts. MW2007-08-141-0/+8
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-2/+0
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-1/+20
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-2/+2
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-94/+94
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+94