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My fork of OpenSim for IG and MG, called SledjChisl.
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CachedUserInfo.cs
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2007-08-16
Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...
MW
1
-1
/
+15
2007-08-14
preliminary support for editing notecards and scripts.
MW
1
-0
/
+8
2007-08-14
Can now create some new empty inventory items (like notecards and scripts) fr...
MW
1
-2
/
+0
2007-08-14
Start of inventory items, when you upload a texture the data will now be stor...
MW
1
-1
/
+20
2007-08-14
More inventory work, should be able to now create new inventory folders and t...
MW
1
-2
/
+2
2007-07-25
Start of the OpenSim library , for now only contains a few textures.
MW
1
-94
/
+94
2007-07-22
Think I've recovered my deleted files, so hopefully it works now.
MW
1
-115
/
+94
2007-07-16
changed to native line ending encoding
Sean Dague
1
-115
/
+115
2007-07-09
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
MW
1
-5
/
+5
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-4
/
+1
2007-07-01
Can change the name and description of a prim.
MW
1
-1
/
+1
2007-07-01
Started change to having SceneObject and then that having child Primitives wh...
MW
1
-80
/
+5
2007-06-28
Imported the scripting changes, so now should be up to date with sugilite.
MW
1
-2
/
+1
2007-06-27
*Moved all the classes into their own file from LLSDHelpers.cs
mingchen
1
-0
/
+0
2007-06-27
*Some more restructuring/fixing -- should compile, but high chance I forgot t...
mingchen
1
-2
/
+2