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path: root/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs (follow)
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* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-7/+7
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-261-2/+3
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-5/+31
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-81/+81
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+81