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path: root/OpenSim/Framework/Communications/Cache/AssetServerBase.cs (follow)
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* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-291-1/+1
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-18/+18
| | | | | Run this on a major grid, and weep
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-2/+2
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* get rid of all the ^M line endingsSean Dague2007-10-191-187/+187
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* * some more refactoring + bugfixlbsa712007-10-191-84/+92
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* * Total refactoring of Asset Server for massive winlbsa712007-10-191-0/+180
* There is now a AssetServerBase * lolcat in ur assets