Commit message (Collapse) | Author | Files | Lines | ||
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2008-08-18 | Formatting cleanup. | Jeff Ames | 1 | -5/+5 | |
2008-07-31 | Thanks, sempuki, for a patch that moves all Grid Server's plugins to | Mike Mazur | 1 | -1/+1 | |
PluginLoader. Fix issue 1871. | |||||
2008-07-07 | * remove redundant sync locking in AssetServerBase since this is already ↵ | Justin Clarke Casey | 1 | -14/+2 | |
being done by the lower database layers | |||||
2008-07-07 | * remove unused CommitAssets() hook for now | Justin Clarke Casey | 1 | -5/+0 | |
2008-06-14 | * Start recording asset request failures | Justin Clarke Casey | 1 | -2/+6 | |
* This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service. | |||||
2008-06-13 | * refactor: catch asset service request exceptions at the AssetServerBase ↵ | Justin Clarke Casey | 1 | -3/+20 | |
level rather than in the GridAssetClient * this is to enable logging of asset request exceptions soon | |||||
2008-05-16 | * Cache knowledge in the region server that the asset service has reported ↵ | Justin Clarke Casey | 1 | -1/+1 | |
an asset to be missing * This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little | |||||
2008-05-16 | Formatting cleanup. | Jeff Ames | 1 | -4/+4 | |
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -5/+5 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-03-12 | * Add comments and slight corrections to ClientView.AgentTextureCached | Justin Clarke Casey | 1 | -2/+2 | |
* Reduce 'asset not found' console debug spam | |||||
2008-02-22 | * Winnow the debug and info messages associated with stat fetching | Justin Clarke Casey | 1 | -0/+2 | |
* As such, only a request for a non cached asset, the response and failures show up now. * I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug' | |||||
2008-02-21 | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 1 | -0/+1 | |
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | |||||
2008-02-20 | * Properly guard removal of asset request lists on AssetCache.AssetNotFound ↵ | Justin Clarke Casey | 1 | -5/+5 | |
(my own bug) | |||||
2008-02-20 | * Remove unused texture dictionaries from AssetCache | Justin Clarke Casey | 1 | -0/+4 | |
* Add documentation to AssetCache | |||||
2008-02-20 | * Report 'asset not found' situations back to UserTextureDownloadService | Justin Clarke Casey | 1 | -4/+5 | |
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets | |||||
2008-02-19 | Playing "Name that thread". Adding names and isbackground=true to all ↵ | Tedd Hansen | 1 | -0/+1 | |
threads so it will be easier to debug. | |||||
2008-02-13 | Clean up more unnecessary String.Format calls | Jeff Ames | 1 | -6/+3 | |
2008-02-10 | Clean up logging calls using String.Format explicitly | Jeff Ames | 1 | -1/+1 | |
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 1 | -8/+10 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2008-01-09 | * removed another superfluous debug message | lbsa71 | 1 | -2/+2 | |
2008-01-02 | * Trying to address TextureSender issues | lbsa71 | 1 | -19/+19 | |
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff | |||||
2008-01-02 | * Refactored out function to load specified AssetSet Xml | lbsa71 | 1 | -2/+2 | |
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)' | |||||
2007-12-28 | Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main | Justin Clarke Casey | 1 | -97/+5 | |
2007-12-27 | * Optimized usings | lbsa71 | 1 | -5/+5 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-27 | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 1 | -4/+4 | |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | |||||
2007-12-20 | Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵ | Jeff Ames | 1 | -1/+1 | |
Works with LibSL rev>1532 | |||||
2007-12-19 | Refactor asset request processing for consistent status information on ↵ | Justin Clarke Casey | 1 | -3/+34 | |
whether an asset was actually found or not | |||||
2007-12-14 | * ARequest changed name to AssetRequest and moved to own file. | lbsa71 | 1 | -4/+21 | |
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions. | |||||
2007-12-11 | added copyright notices | Jeff Ames | 1 | -0/+28 | |
2007-11-17 | catch exceptions when loading malformed xml files | Jeff Ames | 1 | -15/+23 | |
2007-11-06 | * Added better logging to AssetCache | lbsa71 | 1 | -19/+1 | |
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins | |||||
2007-11-01 | debug tracing for asset server hangs | Sean Dague | 1 | -1/+3 | |
2007-11-01 | renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵ | MW | 1 | -1/+1 | |
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. | |||||
2007-11-01 | Test on the grid asset problem, don't update to this version unless you just ↵ | MW | 1 | -1/+1 | |
want to test to see if this fixes anything (but it could just as well break grid assets even more). | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -15/+11 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -16/+16 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-29 | Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵ | MW | 1 | -1/+1 | |
under the MS .net Runtime, but was fine with mono. | |||||
2007-10-29 | fixed one bug (where the assets we read and created from the ↵ | MW | 1 | -1/+5 | |
OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite | |||||
2007-10-26 | Very early first implementation of grid based assets. | Tleiades Hax | 1 | -18/+18 | |
Run this on a major grid, and weep | |||||
2007-10-22 | * Return of R2162. /Take that SVN!/ | Adam Frisby | 1 | -1/+1 | |
2007-10-22 | revert r2162 as it completely clobbered all the work on | Sean Dague | 1 | -2/+2 | |
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | |||||
2007-10-22 | * Major ass commit. | Adam Frisby | 1 | -2/+2 | |
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | |||||
2007-10-19 | get rid of all the ^M line endings | Sean Dague | 1 | -187/+187 | |
2007-10-19 | * some more refactoring + bugfix | lbsa71 | 1 | -84/+92 | |
2007-10-19 | * Total refactoring of Asset Server for massive win | lbsa71 | 1 | -0/+180 | |
* There is now a AssetServerBase * lolcat in ur assets |