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path: root/OpenSim/Framework/Communications/Cache/AssetServer.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Converted logging to use log4net.Jeff Ames2008-02-051-3/+5
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-2/+1
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* * Optimized usingslbsa712007-12-271-3/+3
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-1/+1
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-191-4/+4
| | | | whether an asset was actually found or not
* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-141-29/+25
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Optimized usingslbsa712007-10-301-16/+8
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-2/+2
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-2/+2
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* get rid of all the ^M line endingsSean Dague2007-10-191-156/+156
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* * some more refactoring + bugfixlbsa712007-10-191-35/+32
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* * Total refactoring of Asset Server for massive winlbsa712007-10-191-367/+134
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* fixing me some line endingsSean Dague2007-09-171-393/+393
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-101-0/+1
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-2/+2
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Deleted a few old files that are no longer used.MW2007-08-271-0/+392
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.