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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (follow)
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-5/+4
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* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
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* Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW2007-09-151-1/+9
| | | | anything else) worse.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-9/+3
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-6/+6
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Some work on Module loading/management.MW2007-09-041-1/+6
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added some place holder classes for various modules.MW2007-08-301-36/+39
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* Deleted a few old files that are no longer used.MW2007-08-271-3/+3
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-271-1/+1
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-271-1/+2
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* Tweaks to assetcache to make texture downloading better (I hope)Brian McBee2007-08-271-13/+14
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* See if this fixes the 0x0 texture size problems, and speeds up texture ↵MW2007-08-261-2/+3
| | | | downloads in general a little bit.
* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-261-32/+69
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Second attempt to commit : Test to see if this change improves or makes ↵MW2007-08-251-1/+1
| | | | worse the texture sending bug
* A little bit of cleaning up.MW2007-08-221-1/+1
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-26/+43
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-3/+5
| | | | of enabling the new SceneObject classes.
* Fixed the asset download problem I think, solution might not be ideal but ↵MW2007-08-081-12/+9
| | | | works for now.
* Hopefully improved texture downloading (including the speed at which they ↵MW2007-08-081-35/+83
| | | | download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-0/+1
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-8/+7
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* More work on inventory and opensim library.MW2007-07-261-337/+457
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-561/+561
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+561