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2009-04-09* Added some more experimental code; nothing wired in so far.lbsa711-11/+32
2009-04-08* Introduced some experimental code with regards to asset data substitutionlbsa711-0/+43
2009-03-31* Refactored out and de-duplicated Base64ToString(string)lbsa711-3/+4
* Fixed minor typo
2009-03-31Update svn properties, add copyright header, formatting cleanup.Jeff Ames1-2/+2
2009-03-26* Minor fixes, inverted an if for readability and introduced a virtual ↵lbsa711-4/+20
pre-process step on the asset cache
2009-03-24From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-13/+9
Changes to AssetCache and DynamicTextureModule to eliminate opportunities for lost texture updates.
2009-03-13* Remove asset cache size and texture stat reports from ASSET STATS since ↵Justin Clarke Casey1-4/+6
these are now inaccurate * Correct count of assets in cache
2009-03-09* Move method documentation from AssetCache up to IAssetCacheJustin Clarke Casey1-80/+10
* No functional changes
2009-03-09* Address http://opensimulator.org/mantis/view.php?id=3207Justin Clarke Casey1-4/+1
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache. * This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more restructuring. * I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
2009-02-26* Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague1-1/+1
* Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-2/+2
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-23/+23
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-15/+65
The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
2009-02-12* optimized usings.lbsa711-2/+2
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-3/+4
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-42/+42
- trim trailing whitespace
2009-01-23* Write a simple archive loading test which doesn't actually do any testing ↵Justin Clarke Casey1-7/+3
yet apart from not blow up
2008-11-16- Fix a formatting error in a log message (Mantis#2635).Homer Horwitz1-1/+1
2008-11-11* Restore storing null to represent 'missing asset' requests in the AssetCacheJustin Clarke Casey1-6/+9
* If we don't do this then callers to the polling GetAsset wait the full polling time before returning
2008-11-11* Minor typing fixes in AssetCache - now uses base types for nearly everything.Adam Frisby1-4/+5
* Code Cleanliness Fixes in LLClientView * Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
2008-11-11Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-11-09* Fixed asset bug.Adam Frisby1-2/+2
2008-11-09* Enabled GTCache for AssetCache Adam Frisby1-191/+77
* Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-06Mantis#2566. Thank you kindly, Diva for a patch that:Charles Krinke1-0/+5
This patch introduces a couple of read-only properties, so that I can grab the asset server plugin from a region module. This is needed to set up an http service for accessing standalone assets remotely.
2008-11-05Mantis#2557. Thank you kindly, Diva for a patch that:Charles Krinke1-1/+1
This patch changes a method from private to public. Will make life easier for the asset mapper for the hypergrid.
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey1-4/+14
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-3/+26
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-09-26* Patch from JHurlimanTeravus Ovares1-1/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-21* minor: Remove some of the redundant asset id storage for nowJustin Clarke Casey1-11/+12
2008-09-21* Start recording asset request times after a cache miss. This is very ↵Justin Clarke Casey1-3/+17
primtive at the moment - only the last time is kept for some classes of request * This can be seen as "Latest asset request time after cache miss" in show stats on the region console
2008-09-21* Eliminate the need to copy asset request lists in the asset cache when an ↵Justin Clarke Casey1-82/+22
asset is received or missing * Also eliminates a race condition
2008-09-21* minor: tidy up of AssetCache, remove currently pointless storing of thread ↵Justin Clarke Casey1-12/+9
reference
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-26/+26
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-7/+7
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-1/+1
2008-07-12Patches #9143 and #9144 (Mantis #1723)Melanie Thielker1-1/+8
Changes the permissions module to make scripts permissive only when intended Adds security checks to asset transfers to prevent hacked clients fron requesting script sources. Adds security checks to llClientView to verify all aspects of ownership and permissions for inventory based script retrieval.
2008-07-07* remove redundant sync locking in AssetServerBase since this is already ↵Justin Clarke Casey1-2/+2
being done by the lower database layers
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-3/+3
2008-07-02* Drop InvType from the assets table since it is no longer usedJustin Clarke Casey1-2/+0
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
2008-06-30add the ability to cherry pick expire something from the assetSean Dague1-0/+24
cache. Bandaid until we rethink the caches a bit more.
2008-06-18* Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares1-68/+17
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey1-23/+0
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
2008-06-10* minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey1-0/+4
clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
2008-05-28Formatting cleanup.Jeff Ames1-10/+10
2008-05-27Thank you very much, Xantor for a patch that:Charles Krinke1-1/+34
If a request is made for an asset which is not in the cache yet, but has already been requested by something else, queue up the callbacks on that requester instead of swamping the asset server with multiple requests for the same asset.
2008-05-22* Fix mantis 1325. This is a minor issue where 'show assets' would not work ↵Justin Clarke Casey1-8/+14
fully in the region console
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey1-1/+1
2008-05-18* Refactor: Eliminate empty if clause from AssetCache.GetAsset()Justin Clarke Casey1-4/+1
2008-05-16* Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey1-1/+1
handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
2008-05-16* Cache knowledge in the region server that the asset service has reported ↵Justin Clarke Casey1-13/+30
an asset to be missing * This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little