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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (unfollow)
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2008-07-12Patches #9143 and #9144 (Mantis #1723)Melanie Thielker1-1/+8
2008-07-07* remove redundant sync locking in AssetServerBase since this is already bein...Justin Clarke Casey1-2/+2
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-3/+3
2008-07-02* Drop InvType from the assets table since it is no longer usedJustin Clarke Casey1-2/+0
2008-06-30add the ability to cherry pick expire something from the assetSean Dague1-0/+24
2008-06-18* Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares1-68/+17
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey1-23/+0
2008-06-10* minor: Properly clear the pushed asset cache statistics where the clear-ass...Justin Clarke Casey1-0/+4
2008-05-28Formatting cleanup.Jeff Ames1-10/+10
2008-05-27Thank you very much, Xantor for a patch that:Charles Krinke1-1/+34
2008-05-22* Fix mantis 1325. This is a minor issue where 'show assets' would not work ...Justin Clarke Casey1-8/+14
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey1-1/+1
2008-05-18* Refactor: Eliminate empty if clause from AssetCache.GetAsset()Justin Clarke Casey1-4/+1
2008-05-16* Eliminate occurences of "Got a texture uuid ... with no sender object to ha...Justin Clarke Casey1-1/+1
2008-05-16* Cache knowledge in the region server that the asset service has reported an...Justin Clarke Casey1-13/+30
2008-05-16* Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey1-62/+58
2008-05-16Formatting cleanup.Jeff Ames1-11/+11
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-1/+3
2008-05-08* You can haz more spring cleaning.Adam Frisby1-60/+14
2008-05-01* Breaking all the code, breaking all the code..!Adam Frisby1-1/+1
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-5/+5
2008-04-04From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-2/+0
2008-03-18Formatting cleanup.Jeff Ames1-235/+230
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the as...MW1-17/+18
2008-02-27small fix in the showstate data in AssetCache to reflect that now some functi...MW1-1/+1
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ev...MW1-17/+18
2008-02-27another attempt at fixing asset lockupsMW1-224/+247
2008-02-27Hopefully fixed the bug that was causing a lot of the freezing. Which was hap...MW1-33/+51
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find an...Justin Clarke Casey1-24/+8
2008-02-22* Improve alignment of packet queue stats headignsJustin Clarke Casey1-1/+1
2008-02-22* Winnow the debug and info messages associated with stat fetchingJustin Clarke Casey1-6/+17
2008-02-21"threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen1-0/+1
2008-02-20* Eliminate AssetCache.CopyAsset()Justin Clarke Casey1-26/+4
2008-02-20* Only count download requests for assets which are not already waiting for d...Justin Clarke Casey1-5/+6
2008-02-20* Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey1-9/+11
2008-02-20* Remove unused texture dictionaries from AssetCacheJustin Clarke Casey1-48/+69
2008-02-20Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey1-2/+2
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-21/+49
2008-02-20* re-enabled AssetNotFound codelbsa711-15/+16
2008-02-20* Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa711-70/+101
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen1-0/+1
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-3/+1
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-3/+3
2008-02-09* fixed typo. thanks, nebadon!lbsa711-1/+1
2008-02-09* Refactored some asset code and in the process uncovered a bug; now, I think...lbsa711-10/+14
2008-02-09* added count of texture data bytes and asset byteslbsa711-6/+18
2008-02-09* Added count of temporary assetslbsa711-0/+23
2008-02-09* added two new commands (for debug/disaster recovery)lbsa711-25/+55
2008-02-08fix the issue found on IRC this morning. The logging call was mistructuredSean Dague1-1/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-11/+10