aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2008-02-22* Improve alignment of packet queue stats headignsJustin Clarke Casey1-1/+1
2008-02-22* Winnow the debug and info messages associated with stat fetchingJustin Clarke Casey1-6/+17
2008-02-21"threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen1-0/+1
2008-02-20* Eliminate AssetCache.CopyAsset()Justin Clarke Casey1-26/+4
2008-02-20* Only count download requests for assets which are not already waiting for d...Justin Clarke Casey1-5/+6
2008-02-20* Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey1-9/+11
2008-02-20* Remove unused texture dictionaries from AssetCacheJustin Clarke Casey1-48/+69
2008-02-20Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey1-2/+2
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-21/+49
2008-02-20* re-enabled AssetNotFound codelbsa711-15/+16
2008-02-20* Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa711-70/+101
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen1-0/+1
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-3/+1
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-3/+3
2008-02-09* fixed typo. thanks, nebadon!lbsa711-1/+1
2008-02-09* Refactored some asset code and in the process uncovered a bug; now, I think...lbsa711-10/+14
2008-02-09* added count of texture data bytes and asset byteslbsa711-6/+18
2008-02-09* Added count of temporary assetslbsa711-0/+23
2008-02-09* added two new commands (for debug/disaster recovery)lbsa711-25/+55
2008-02-08fix the issue found on IRC this morning. The logging call was mistructuredSean Dague1-1/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-11/+10
2008-02-04* Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit bel...Adam Frisby1-1/+1
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-3/+21
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
2008-01-10Whitespace cleanup.Jeff Ames1-1/+1
2008-01-02* Trying to address TextureSender issueslbsa711-3/+3
2007-12-27* Optimized usingslbsa711-25/+24
2007-12-22Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey1-3/+45
2007-12-22minor refactorJustin Clarke Casey1-3/+8
2007-12-19Misc. cleanup:Jeff Ames1-46/+14
2007-12-14Thank you Justin for:Charles Krinke1-52/+27
2007-12-14patch from justincc for Mantis #163 - Opening a script in inventory longer th...Teravus Ovares1-11/+36
2007-12-10more work on texture downloading.MW1-265/+38
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-2/+2
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-6/+1
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ...lbsa711-1/+6
2007-11-23* Refactored NumPackets calculationlbsa711-20/+21
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares1-8/+8
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-0/+11
2007-11-11Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee1-1/+1
2007-11-06* Added better logging to AssetCachelbsa711-42/+66
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW1-4/+4
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-107/+100
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-2/+1
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW1-77/+91
2007-10-26Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax1-7/+9
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-4/+7