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path: root/OpenSim/Framework/Communications/Cache/AssetCache.cs (unfollow)
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2008-01-15* Mother of all commits:Adam Frisby1-1/+1
2008-01-10Whitespace cleanup.Jeff Ames1-1/+1
2008-01-02* Trying to address TextureSender issueslbsa711-3/+3
2007-12-27* Optimized usingslbsa711-25/+24
2007-12-22Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey1-3/+45
2007-12-22minor refactorJustin Clarke Casey1-3/+8
2007-12-19Misc. cleanup:Jeff Ames1-46/+14
2007-12-14Thank you Justin for:Charles Krinke1-52/+27
2007-12-14patch from justincc for Mantis #163 - Opening a script in inventory longer th...Teravus Ovares1-11/+36
2007-12-10more work on texture downloading.MW1-265/+38
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-2/+2
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-6/+1
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ...lbsa711-1/+6
2007-11-23* Refactored NumPackets calculationlbsa711-20/+21
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares1-8/+8
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-0/+11
2007-11-11Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee1-1/+1
2007-11-06* Added better logging to AssetCachelbsa711-42/+66
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW1-4/+4
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-107/+100
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-2/+1
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW1-77/+91
2007-10-26Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax1-7/+9
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-4/+7
2007-10-24Part of supporting gridwide assetss. A little premature release, but I'm tire...Tleiades Hax1-23/+1
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-2/+2
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-2/+2
2007-10-22* Major ass commit.Adam Frisby1-2/+2
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+7
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-5/+4
2007-09-15Hopefully fixed the build error that I introduced with my last commit.MW1-1/+1
2007-09-15Testing to see if this fixes the editing appearance crash, or makes it (or an...MW1-1/+9
2007-09-11move the locks closer to the data, sqlite for assets now works like a champSean Dague1-9/+3
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW1-6/+6
2007-09-04Some work on Module loading/management.MW1-1/+6
2007-08-30Added some place holder classes for various modules.MW1-36/+39
2007-08-27Deleted a few old files that are no longer used.MW1-3/+3
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW1-1/+1
2007-08-27Another small tweak to image sending.MW1-1/+2
2007-08-27Tweaks to assetcache to make texture downloading better (I hope)Brian McBee1-13/+14
2007-08-26See if this fixes the 0x0 texture size problems, and speeds up texture downlo...MW1-2/+3
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW1-32/+69
2007-08-25Second attempt to commit : Test to see if this change improves or makes worse...MW1-1/+1
2007-08-22A little bit of cleaning up.MW1-1/+1
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW1-26/+43
2007-08-09Making sure my local working copy is in sync with svn before I start the job ...MW1-3/+5