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path: root/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW2008-02-161-1/+4
| | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
* Commenting and a spelling correctionJustin Clarke Casey2008-02-131-3/+13
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* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-2/+17
| | | | | | * This may or may not help with the memory leak, need to assess
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-131-35/+81
| | | | | | | | * Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-13/+2
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* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey2008-02-121-0/+143
align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean