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path: root/OpenSim/Framework/ChildAgentDataUpdate.cs (follow)
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* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+65
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* Removing the sLLVector3 dinosaurJohn Hurliman2010-03-031-7/+6
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* Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto2010-01-121-1/+6
| | | | Appearance is now being passed with AgentCircuitData, as it should be.
* * Finished SimulationServiceConnectorDiva Canto2010-01-071-5/+5
| | | | | * Started rerouting calls to UserService. * Compiles. May run.
* Making attachments work again. Tons of debug more. This needs more testing ↵Diva Canto2009-08-161-1/+63
| | | | and a lot of cleaning.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Refactoring, no functional changes. Moved ChildAgentDataUpdate data ↵diva2009-04-011-125/+68
| | | | structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-4/+4
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Adds support for preserving animations on region crossings and TPs. diva2009-02-181-28/+30
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* * optimized usings.lbsa712009-02-121-11/+7
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* Split agent updates into two messages: full update and position+camera ↵diva2009-01-031-5/+23
| | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
* Some plumbing for additional agent update messages. Not used yet. Removed ↵diva2009-01-031-14/+236
| | | | the compilation warnings on this file, and completed the packing/unpacking of AgentData (VisualParams, Anims and Groups).
* Major changes in interregion communications. This breaks compatibility with ↵diva2009-01-011-0/+7
| | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
* Removing unnecessary null checks on structs in AgentsData pack/unpack.diva2008-12-301-43/+21
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* Merged the InterregionData that Melanie had placed there onto the existing ↵diva2008-12-291-0/+312
| | | | ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-1/+0
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* * This changes gridcomms types back to our home grown wholy controlled types. Teravus Ovares2008-09-061-4/+4
| | | | | | * These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them. * This might introduce a map issue. Still checking it out.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-4/+5
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Spring cleaning.Adam Frisby2008-04-291-14/+14
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-0/+3
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Optimized usingslbsa712007-12-271-5/+3
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* added copyright noticesJeff Ames2007-12-111-0/+28
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* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-091-0/+1
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-091-0/+23
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.