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path: root/OpenSim/Framework/ChildAgentDataUpdate.cs (unfollow)
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2008-04-29* Spring cleaning.Adam Frisby1-14/+14
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-0/+3
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2007-12-27* Optimized usingslbsa711-5/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+1
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares1-0/+23
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.