| Commit message (Collapse) | Author | Age | Files | Lines |
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Committed from my other box where git is not configured properly
Signed-off-by: Melanie <melanie@t-data.com>
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unknown asset type, and log an error if it ever does happen
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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supposed to be within -1 .. 22 and other values break inventory loading.
This patch fixes it and allows inventory to load. Invalid folder types
will be treated as ordinary folders.
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immediately, run
update inventoryfolders set version=version+1;
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the inventory server by serializing upstream requests.
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especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
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* "luke, use the sed"
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OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
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