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and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
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commenting out most of them as per Mic
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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* Binary error on downloading the mesh though.. so still not yet working.
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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Committed from my other box where git is not configured properly
Signed-off-by: Melanie <melanie@t-data.com>
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unknown asset type, and log an error if it ever does happen
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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supposed to be within -1 .. 22 and other values break inventory loading.
This patch fixes it and allows inventory to load. Invalid folder types
will be treated as ordinary folders.
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immediately, run
update inventoryfolders set version=version+1;
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the inventory server by serializing upstream requests.
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especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
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* "luke, use the sed"
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OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
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