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path: root/OpenSim/Framework/Capabilities/Caps.cs (follow)
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* Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2010-10-291-3/+1
| | | | commenting out most of them as per Mic
* Configuration of persistent baked textures and save/send delays.Master ScienceSim2010-10-281-1/+13
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* Major refactoring of appearance handling.Master ScienceSim2010-10-201-1/+3
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Kill some magic numbers in the caps moduleMelanie2010-10-141-3/+3
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* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Implement UploadBakedTexture capMelanie Thielker2010-09-021-0/+105
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* Unit test breakage fix.Diva Canto2010-08-201-2/+2
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* Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker2010-07-021-1/+1
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-2/+10
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Add a data path for error messagesroot2009-12-221-8/+13
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-111-1/+1
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-4/+1
| | | | unknown asset type, and log an error if it ever does happen
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-1/+1
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Many databases contain folders with invalid folder ID. Folder IDs areMelanie2009-09-101-1/+1
| | | | | | supposed to be within -1 .. 22 and other values break inventory loading. This patch fixes it and allows inventory to load. Invalid folder types will be treated as ordinary folders.
* Correct the icons on wearables in agent inventory. To fully correct the issueMelanie2009-09-021-1/+1
| | | | | immediately, run update inventoryfolders set version=version+1;
* Prevent the Viewer's threaded inventory retrieval causing a OOM and overloadMelanie2009-09-021-35/+45
| | | | the inventory server by serializing upstream requests.
* Fix up WebFetchInventoryDescendents to really return all data needed,Melanie2009-08-291-16/+12
| | | | | especially the folder version and the subfolders. Fixes inventory search hang and folders not loading.
* Modify CAPS inventory code. Currently this is not executedMelanie2009-08-281-31/+50
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* Update svn properties.Jeff Ames2009-06-221-1212/+1212
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* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Moved OpenSim/Framework/Communications/Capabilities up to ↵diva2009-06-181-0/+1212
OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.