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2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto1-1368/+0
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-1/+0
Stop tests setting up a capabilities module by default
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)1-4/+4
for now
2010-12-20Shooting in the dark for solutions to the appearance problemMic Bowman1-6/+6
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman1-0/+4
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-11-23Fix some crashes caused by the addition of the CreatorData columnMelanie1-0/+1
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)1-3/+1
commenting out most of them as per Mic
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-1/+13
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-1/+3
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-14Kill some magic numbers in the caps moduleMelanie1-3/+3
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-02Implement UploadBakedTexture capMelanie Thielker1-0/+105
2010-08-20Unit test breakage fix.Diva Canto1-2/+2
2010-07-02Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker1-1/+1
2010-05-15Finalized the client's TCP IP address verification process for HG1.5.Diva Canto1-2/+10
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+1
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2009-12-22Add a data path for error messagesroot1-8/+13
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-11-11minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-4/+1
unknown asset type, and log an error if it ever does happen
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-1/+1
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-09-10Many databases contain folders with invalid folder ID. Folder IDs areMelanie1-1/+1
supposed to be within -1 .. 22 and other values break inventory loading. This patch fixes it and allows inventory to load. Invalid folder types will be treated as ordinary folders.
2009-09-02Correct the icons on wearables in agent inventory. To fully correct the issueMelanie1-1/+1
immediately, run update inventoryfolders set version=version+1;
2009-09-02Prevent the Viewer's threaded inventory retrieval causing a OOM and overloadMelanie1-35/+45
the inventory server by serializing upstream requests.
2009-08-29Fix up WebFetchInventoryDescendents to really return all data needed,Melanie1-16/+12
especially the folder version and the subfolders. Fixes inventory search hang and folders not loading.
2009-08-28Modify CAPS inventory code. Currently this is not executedMelanie1-31/+50
2009-06-22Update svn properties.Jeff Ames1-1212/+1212
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-18Moved OpenSim/Framework/Communications/Capabilities up to ↵diva1-1212/+1212
OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22cleaning out warnings.Dr Scofield1-1/+1
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-3/+4
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-13Disabling WebFetchInventoryDescendents CAPs for the time being as itDr Scofield1-2/+4
seems to screw up standalone mode.
2009-05-10Small asset cache addition. Comment a debug output left in CAPSMelanie Thielker1-3/+3
2009-05-09Fixed handling of inventory a bitHomer Horwitz1-3/+11
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-08fix up the comments a littleSean Dague1-3/+2
From: Sean Dague <sdague@gmail.com>
2009-05-08added WebFetchInventoryDescendents CAPSean Dague1-5/+81
From: Robert Smart <smartrob@uk.ibm.com>
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-1/+1
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey1-2/+2
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-04-03Added one more delegate to Caps, and a few guards, so that these objects can ↵diva1-14/+28
be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.
2009-03-26Forgot to comment an unnecessary log message on my last commit.diva1-2/+2
2009-03-26Notecard updates bypassing the regions. (HGStandalone only)diva1-1/+7
2009-03-26Small refactoring in Caps, no functional changes.diva1-5/+25
2009-03-19* refactor: Create IHttpServer interface instead of accessing BaseHttpServer ↵Justin Clarke Casey1-8/+9
via CommunicationsManager directly
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-2/+2
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-4/+4
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-12* optimized usings.lbsa711-3/+2
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-2/+2
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-9/+9
- trim trailing whitespace