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path: root/OpenSim/Framework/BlockingQueue.cs (follow)
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* Fixing LLClientView memory leakJames J Greensky2009-10-011-1/+4
| | | | | | | Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-0/+1
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* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-091-1/+1
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* * Fixed a major memory leak in packet processing - PacketQueue.Close is ↵Adam Frisby2008-11-081-0/+9
| | | | | | | never called, causing the PacketQueue for dead clients to be preserved (including it's contents). * This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes.
* - adding Dequeue with a timeout to the BlockingQueueHomer Horwitz2008-09-271-0/+17
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* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-2/+2
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* Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2008-07-221-3/+17
| | | | | | | | | | resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
* * Spring cleaning.Adam Frisby2008-04-291-6/+6
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-3/+3
| | | | | | Please adjust your editors to not use hard tabs.
* Possible fix for the 100% CPU issue. I've not fully Sean Dague2008-04-141-2/+8
| | | | | | | | confirmed that this fixes the issue, however functional correctness of BlockingQueue requires that these locks be put into place anyway.
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-0/+5
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+6
| | | | | | Just want to try this out on windows quickly.
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
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* * Trying to address TextureSender issueslbsa712008-01-021-9/+16
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Optimized usingslbsa712007-12-271-2/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* minor refactorJustin Clarke Casey2007-12-221-1/+1
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+58