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path: root/OpenSim/Framework/BlockingQueue.cs (follow)
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* * Spring cleaning.Adam Frisby2008-04-291-6/+6
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-3/+3
| | | | | | Please adjust your editors to not use hard tabs.
* Possible fix for the 100% CPU issue. I've not fully Sean Dague2008-04-141-2/+8
| | | | | | | | confirmed that this fixes the issue, however functional correctness of BlockingQueue requires that these locks be put into place anyway.
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-0/+5
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+6
| | | | | | Just want to try this out on windows quickly.
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
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* * Trying to address TextureSender issueslbsa712008-01-021-9/+16
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Optimized usingslbsa712007-12-271-2/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* minor refactorJustin Clarke Casey2007-12-221-1/+1
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+58