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path: root/OpenSim/Framework/AvatarWearable.cs (follow)
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* DANGER back to right current max number of wearables ( TP out of regionsUbitUmarov2014-08-081-3/+3
| | | | with this may kill old regions)
* back to max 15 wearables until its safe ( and before i kill other gridUbitUmarov2014-08-081-3/+3
| | | | regions)
* max 16 for testingUbitUmarov2014-08-071-3/+4
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* add limites checks on wearables size, revert to max 15 forUbitUmarov2014-08-071-3/+3
| | | | compatibility/testing
* update the max number of texture faces and wearables to current values.UbitUmarov2014-08-071-3/+3
| | | | This should be safe now..
* revert last add commitUbitUmarov2012-04-261-2/+3
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* add wearable type PHYSICSUbitUmarov2012-04-261-6/+13
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* Drop the static from default wearables. It isn'tMic Bowman2010-12-271-3/+1
| | | | static.
* Try to not make avatars switch outfitsMelanie2010-11-021-3/+0
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* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-9/+25
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* This commit fixes all the appearance related null refs. Still can't log in,Melanie2010-10-301-1/+1
| | | | client displays a blank error box.
* READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-301-26/+131
| | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-4/+42
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* * Cleaned up the magic UUID definitions in AvatarWearable.csJohn Hurliman2010-08-131-12/+27
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* Adding a hair item to the default wearables, fixes newly created avatars ↵Rob Smart2009-10-091-0/+4
| | | | appearing as a cloud
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * remove now unused serialization codeJustin Clarke Casey2009-03-051-34/+1
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* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-2/+2
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-281-5/+5
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-281-0/+6
| | | | logging messages
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-17/+17
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Spring cleaning.Adam Frisby2008-04-291-15/+19
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+3
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+27
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-2/+33
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * Optimized usingslbsa712007-12-271-1/+1
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-0/+71
* Made Terrain texture temp (it's re-created on every run)