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2012-04-26revert last add commitUbitUmarov1-2/+3
2012-04-26 add wearable type PHYSICSUbitUmarov1-6/+13
2010-12-27Drop the static from default wearables. It isn'tMic Bowman1-3/+1
static.
2010-11-02Try to not make avatars switch outfitsMelanie1-3/+0
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-9/+25
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30This commit fixes all the appearance related null refs. Still can't log in,Melanie1-1/+1
client displays a blank error box.
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie1-26/+131
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-4/+42
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-08-13* Cleaned up the magic UUID definitions in AvatarWearable.csJohn Hurliman1-12/+27
2009-10-09Adding a hair item to the default wearables, fixes newly created avatars ↵Rob Smart1-0/+4
appearing as a cloud
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-03-05* remove now unused serialization codeJustin Clarke Casey1-34/+1
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-2/+2
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-5/+5
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey1-0/+6
logging messages
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-17/+17
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-04-29* Spring cleaning.Adam Frisby1-15/+19
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+3
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+27
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-2/+33
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-18* Renamed AgentWearable to AvatarWearablelbsa711-0/+0
* Made Terrain texture temp (it's re-created on every run)
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-70/+70
2007-10-30* Optimized usingslbsa711-3/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-72/+72
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa711-0/+6
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-2/+8
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-26More work on inventory and opensim library.MW1-1/+4
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW1-1/+1
into asset format and add that.
2007-07-16changed to native line ending encodingSean Dague1-57/+57
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+0
* added some licensing info