| Commit message (Collapse) | Author | Age | Files | Lines |
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recently
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physical center of an avatar, for display purposes. This should keep the
avatar feet above ground visually in most cases. Tweaked for both height
extremes and various leg lengths. Improvements welcome
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Our feet will now be above ground
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* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
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* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
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Attachments now persist across logouts. Mostly untested.
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Attachments now save to MySQL. No reattach on login yet.
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Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
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some proxy object optimizations.
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you really can have pants.
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FluxOne found.
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the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
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AvatarAppearance
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move the appearance sending bits to ScenePresence
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