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2008-11-17* Remove the TransferRequest and hip debugging console output that crept in ↵Justin Clarke Casey1-1/+1
recently
2008-11-14Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker1-1/+12
physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
2008-11-10Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker1-14/+7
Our feet will now be above ground
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-4/+0
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-6/+19
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-105/+105
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames1-3/+3
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker1-5/+9
Attachments now persist across logouts. Mostly untested.
2008-08-19Update svn properties, formatting cleanup.Jeff Ames1-4/+4
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker1-6/+61
Attachments now save to MySQL. No reattach on login yet.
2008-08-18Avatar Attachment persistence!! Patch #9168 (Mantis #1171)Melanie Thielker1-0/+101
Plumbs in attachment persistence and adds the tables. Currently MySQL only, no user functionality yet.
2008-08-18Formatting cleanup.Jeff Ames1-1/+1
2008-06-25make lots of properties virtual, which lets nhibernate doSean Dague1-36/+36
some proxy object optimizations.
2008-05-19fix a constant that meant pants still weren't working. nowSean Dague1-2/+2
you really can have pants.
2008-05-17Formatting cleanup.Jeff Ames1-24/+24
2008-05-16prime the wearables structure, which should fix the exceptionSean Dague1-0/+8
FluxOne found.
2008-05-16add to / from hash mapping for grid serializationSean Dague1-0/+74
2008-05-16Formatting cleanup.Jeff Ames1-3/+3
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-0/+10
the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
2008-05-15fix bad default initializationSean Dague1-0/+2
2008-05-15add the rest of my UserAppearance created methods toSean Dague1-0/+117
AvatarAppearance
2008-05-15minor refactor of some properties for readabilitySean Dague1-35/+35
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague1-19/+3
move the appearance sending bits to ScenePresence
2008-05-15add some additional bits to AvatarAppearance to make thisSean Dague1-0/+39
a more data friendly object
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-5/+3
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-01* Rolled back a few changes.Adam Frisby1-62/+61
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-61/+62
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+4
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-3/+46
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-0/+12
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2007-12-27* Optimized usingslbsa711-10/+4
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-19Misc. cleanup:Jeff Ames1-3/+1
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-11added copyright noticesJeff Ames1-1/+29
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW1-5/+0
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW1-0/+126
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.