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path: root/OpenSim/Framework/AvatarAppearance.cs (unfollow)
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2008-05-19fix a constant that meant pants still weren't working. nowSean Dague1-2/+2
2008-05-17Formatting cleanup.Jeff Ames1-24/+24
2008-05-16prime the wearables structure, which should fix the exceptionSean Dague1-0/+8
2008-05-16add to / from hash mapping for grid serializationSean Dague1-0/+74
2008-05-16Formatting cleanup.Jeff Ames1-3/+3
2008-05-16appearance now survives logout. Tommorrow will involve movingSean Dague1-0/+10
2008-05-15fix bad default initializationSean Dague1-0/+2
2008-05-15add the rest of my UserAppearance created methods toSean Dague1-0/+117
2008-05-15minor refactor of some properties for readabilitySean Dague1-35/+35
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague1-19/+3
2008-05-15add some additional bits to AvatarAppearance to make thisSean Dague1-0/+39
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...Adam Frisby1-5/+3
2008-05-01* Rolled back a few changes.Adam Frisby1-62/+61
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-61/+62
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-4/+4
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson1-3/+46
2008-02-04First part of avatar persistence, currently only really works in standalone m...MW1-0/+12
2007-12-27* Optimized usingslbsa711-10/+4
2007-12-19Misc. cleanup:Jeff Ames1-3/+1
2007-12-11added copyright noticesJeff Ames1-1/+29
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some feedbac...MW1-5/+0
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ...MW1-0/+126