| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
| |
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
| |
|
|
|
|
| |
unknown asset type, and log an error if it ever does happen
|
|
|
|
| |
1 rather than version 0
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
|
|
|
| |
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
|
| |
|
|
|
|
|
| |
- trim trailing whitespace
|
|
|
|
|
|
|
|
|
| |
* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
|
|
|
|
| |
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
|
|
|
|
|
|
|
| |
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
| |
* Fixes a simulator crash when an asset file is missing on loading asset library.
|
|
|
|
|
|
| |
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
|
| |
|
|
|
|
|
| |
* Made a bunch more members static, removed some dead code, general cleaning.
|
|
|
|
| |
(this took a while to run).
|
| |
|
| |
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
|
| |
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
|
|
|
|
|
|
|
|
| |
change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
|
|
|
|
| |
extraction of hardcoded asset locations into xml
|
| |
|
|
|