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* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
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* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-191-1/+1
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* Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-051-1/+1
| | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* A few more AssemblyInfos in a few more dlls.Diva Canto2012-11-141-0/+33
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+2
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-111-5/+5
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-9/+12
| | | | unknown asset type, and log an error if it ever does happen
* fix spurious loading... messages on iar load by creating folders as version ↵Justin Clark-Casey (justincc)2009-09-101-2/+0
| | | | 1 rather than version 0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-1/+1
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * optimized usings.lbsa712009-02-121-1/+1
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* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-041-1/+1
| | | | | - trim trailing whitespace
* * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey2008-12-291-9/+5
| | | | | | | | | * This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-081-2/+2
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* Mantis #2133Melanie Thielker2008-09-061-2/+2
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-5/+5
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Mantis#1817. Thank you kindly, sacha magne, for a patch that:lbsa712008-07-271-8/+16
| | | | | * Fixes a simulator crash when an asset file is missing on loading asset library.
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-231-2/+0
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* Formatting cleanup.Jeff Ames2008-05-161-10/+10
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-4/+4
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-5/+3
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-6/+6
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* Converted logging to use log4net.Jeff Ames2008-02-051-9/+9
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Mother of all commits:Adam Frisby2008-01-151-3/+3
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-8/+13
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2007-12-291-19/+59
| | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
* Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey2007-12-281-2/+2
| | | | extraction of hardcoded asset locations into xml
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-1/+1
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-0/+119