| Commit message (Collapse) | Author | Age | Files | Lines |
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release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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* Fixes a simulator crash when an asset file is missing on loading asset library.
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* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
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* Made a bunch more members static, removed some dead code, general cleaning.
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(this took a while to run).
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
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change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
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extraction of hardcoded asset locations into xml
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