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path: root/OpenSim/Framework/Archive/ArchiveConstants.cs (unfollow)
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2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-133/+0
2009-03-12Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur1-2/+12
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root of...Justin Clarke Casey1-5/+0
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-3/+3
2009-02-12* optimized usings.lbsa711-3/+3
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
2008-12-30* Implement saving of region settings in OAR filesJustin Clarke Casey1-0/+5
2008-09-06Mantis #2133Melanie Thielker1-2/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-13/+3
2008-08-30* Oops, add landmarks to region archive loading/savingJustin Clarke Casey1-0/+2
2008-08-28Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-08-26* On loading archives, report an error if an asset does not have the expected...Justin Clarke Casey1-44/+49
2008-08-18Formatting cleanup.Jeff Ames1-11/+11
2008-07-02* Start writing out control file in archive. Only contains version informati...Justin Clarke Casey1-0/+5
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey1-44/+44
2008-06-30properly explaining each #pragma warning disableDr Scofield1-4/+8
2008-06-29* Save terrain information in archiveJustin Clarke Casey1-1/+6
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-0/+4
2008-06-27* Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey1-24/+24
2008-06-26* Put extensions on all assets in an archiveJustin Clarke Casey1-5/+58
2008-06-21* archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey1-1/+1
2008-06-21* minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey1-1/+1
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey1-1/+1
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey1-1/+1
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey1-0/+5
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey1-1/+1
2008-06-01Update svn properties.Jeff Ames1-45/+45
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey1-1/+6
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey1-49/+45
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-2/+2
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey1-5/+3
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey1-17/+16
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-52/+52
2007-10-30* Optimized usingslbsa711-5/+1
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-57/+57
2007-10-19get rid of all the ^M line endingsSean Dague1-57/+57
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa711-0/+28
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax1-0/+29