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* * Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby2007-06-201-7/+7
| | | | | | | | | | | | by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
* Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW2007-06-203-10/+14
| | | | | | Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
* * Removed ClientThreads from avatarlbsa712007-06-209-536/+43
| | | | | | | | | * Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
* * re-added SimpleApp projectslbsa712007-06-206-27/+76
| | | | | | * made them work (yay!) * some cleanup
* * SimpleApp: lbsa712007-06-176-12/+0
| | | | | | * fixed build errors * still not working though...
* * Added the two Sample Apps to the solutionlbsa712007-06-179-128/+358
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* * LogFile now defaults to "{apptype}.log"lbsa712007-06-099-0/+709
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)