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2007-06-22Started work on CAPS support, now we have our first test capability, ↵MW1-3/+2
MapLayer requests are handled by CAPS.
2007-06-22SandBox mode login now shares a base class with the grid mode user server. MW1-1/+1
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
2007-06-20* Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby1-7/+7
by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
2007-06-20Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW1-3/+3
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
2007-06-20* Removed ClientThreads from avatarlbsa711-2/+6
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
2007-06-20* re-added SimpleApp projectslbsa711-3/+18
* made them work (yay!) * some cleanup
2007-06-17* SimpleApp: lbsa711-1/+0
* fixed build errors * still not working though...
2007-06-17* Added the two Sample Apps to the solutionlbsa711-8/+10
* Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
2007-06-09* LogFile now defaults to "{apptype}.log"lbsa711-0/+110
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)