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| * Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)2012-03-062-9/+17
| | | | | | | | | | | | | | Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
| * remove unnecessary hash local variableJustin Clark-Casey (justincc)2012-03-051-2/+0
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| * Make asset compression optional. Currently set to false and not ↵Justin Clark-Casey (justincc)2012-03-031-16/+24
| | | | | | | | configurable from outside MySQLXAssetData.
| * Implement basic gzip compression for xassetdataJustin Clark-Casey (justincc)2012-03-031-10/+41
| | | | | | | | | | | | Whether this is worthwhile is debatable since here we are not transmitting data over a network In addition, jpeg2000 (the biggest data hog) is already a compressed image format. May not remain.
| * If asset data already exists with the required hash then don't rewrite itJustin Clark-Casey (justincc)2012-03-031-17/+59
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| * Perform asset storage transactionallyJustin Clark-Casey (justincc)2012-03-021-57/+69
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| * Make xassetservice execute one query to retrieve the asset, not twoJustin Clark-Casey (justincc)2012-03-021-28/+4
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| * Make XAssetService a de-duplicating asset service.Justin Clark-Casey (justincc)2012-03-022-0/+443
| | | | | | | | | | | | | | This is an extremely crude implemenation which almost works by accident. Nevertheless it does work. It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing It does not interact at all with the existing asset service or any data stored there. This code is subject to change without notice and should not be used for anything other than gawking.
* | Updates to MSSQL store for 0.7.3 to include:Chris Hart2012-03-064-7/+169
|/ | | | | | * Telehub support * Bugfix to Friends lookups * Updates to Creator fields to store up to 255 characters for HG item creator storage
* Use correct casing of RegionSettings.Sandbox in the various database modules.Justin Clark-Casey (justincc)2012-02-293-4/+4
| | | | | | MySQL and MSSQL have it as Sandbox, sqlite as sandbox. In various different places in every plugin the wrong casing is used... Consistency, who needs it? Or one day sqlite can change to Sandbox.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-217-0/+20
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* Parcel sales support to SQLiteBlueWall2012-02-172-1/+10
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* Fillin missing SQLite support for TelehubsBlueWall2012-02-172-0/+118
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* Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-142-305/+692
| | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
* Fix: MSSQLDB Grid - unable to register region ↵PixelTomsen2012-02-141-1/+8
| | | | http://opensimulator.org/mantis/view.php?id=5886
* Revert "Add GridStore migration for MSSQL."Justin Clark-Casey (justincc)2012-02-141-8/+0
| | | | This reverts commit 0b17a66e683f7ffca3877c1601c4179684b62144.
* Add GridStore migration for MSSQL.Justin Clark-Casey (justincc)2012-02-141-0/+8
| | | | This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
* Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=3731
* Add default value to TelehubObjectBlueWall2012-02-041-0/+10
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* Fix: Covenant changed time not set ↵PixelTomsen2012-02-036-8/+31
| | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-024-20/+27
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Add the needed column in the regions table and a few tweaks.Melanie2012-01-301-0/+9
| | | | | Warning: Contains a Migration Warning: Cannot guarantee nut free
* Add ParcelImageID to RegionSettings so we can have that overlay.Melanie2012-01-302-2/+10
| | | | | Warning: Contains a Migration. Warning: May contain nuts.
* refactor: change RezScriptFromAgentInventory(), RezNewScript() and ↵Justin Clark-Casey (justincc)2012-01-261-6/+6
| | | | | | AddInventoryItem() to accept an agent id rather than a full IClientAPI. This stops some code having to make spurious client == null checks and reduces regression test complexity.
* Add a forgotten parameterMelanie2012-01-241-1/+1
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* Change Telehubs to store only the data that is really needed and notMelanie2012-01-241-40/+13
| | | | additional redundant information.
* IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since theMelanie2012-01-231-12/+3
| | | | | | Telehub commits! They will eat your babies and corrupt your database while they munch. DO NOT use anything from the first Telehub commit to this one. FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
* Fix up some parameter namingMelanie2012-01-221-2/+2
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* Finish connecting Telehub to databaseBlueWall2012-01-221-3/+19
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* Hooking up new telehub data to the databaseBlueWall2012-01-221-0/+14
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* Change the key name I missed in last commitMelanie2012-01-221-1/+1
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* Move Telehub tables and data from EstateSettings to RegionSettings.Melanie2012-01-224-87/+95
| | | | | | | | | | This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
* Telehub Support:BlueWall2012-01-212-1/+86
| | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-9/+31
| | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
* Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)2011-11-191-2/+2
| | | | | | | 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
* Remove mono compiler warnings. Fix problem with co-ordinate given in ↵Justin Clark-Casey (justincc)2011-11-191-5/+5
| | | | deregister region message
* Improve some grid region log messages to express regions at co-ordinate ↵Justin Clark-Casey (justincc)2011-11-191-0/+20
| | | | (e.g. 1000, 1000) rather than meter positions (256000, 256000)
* Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-141-1/+9
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* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-5/+0
| | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
* Plug a security hole in the inventory serviceMelanie2011-10-311-1/+2
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* Null simulation data must return a non-null region settings or other parts ↵Dan Lake2011-09-201-2/+4
| | | | of the simulator expect
* Remove vestigal OpenSim.Data mono addins extension points that don't look ↵Justin Clark-Casey (justincc)2011-09-203-66/+0
| | | | like they've been active for at least 2 and a half years
* MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore ↵Chris Hart2011-09-163-7/+71
| | | | and InventoryStore
* Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan2011-09-164-140/+231
| | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
* Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2011-09-091-0/+4
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* Save the default terrain texture UUIDs for a new region instead of leaving ↵Justin Clark-Casey (justincc)2011-09-091-1/+0
| | | | | | | | | | | them as UUID.Zero. Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white. On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero. This commit resolves the problem by saving the default texture UUIDs instead of Zero. However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed. This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones. However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
* Remove code which was automatically deleting non-root prims from scene ↵Justin Clark-Casey (justincc)2011-09-012-32/+0
| | | | | | | objects that had previous been attachments. Looks like this code was accidentally uncommented in e1b5c612 from feb 2010. Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-08-311-1/+1
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* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)2011-08-271-4/+2
| | | | pointless duplication of identical values
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-182-2/+2
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