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* Fixed problem with MySQL: it was possible for one thread to use an ↵Oren Hurvitz2012-04-243-21/+37
| | | | incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.
* When reading a region, use null objects to represent NULL fields.Oren Hurvitz2012-04-241-1/+5
| | | | Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
* Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵Justin Clark-Casey (justincc)2012-03-311-4/+4
| | | | | | ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned.
* Add MSSQL login processing fix for servers run on different locales.Justin Clark-Casey (justincc)2012-03-311-0/+5
| | | | | | This may no longer be an issue with better locale enforcement in OpenSimulator but it doesn't hurt to have this patch. http://opensimulator.org/mantis/view.php?id=4680 Thanks to controlbreak for this
* Lock NullFriendsData.m_Data for consistency and against concurrent read/writeJustin Clark-Casey (justincc)2012-03-301-30/+39
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* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-302-2/+30
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* Fix configuration problems where XAssetDatabasePlugin was picked up ↵Justin Clark-Casey (justincc)2012-03-192-11/+58
| | | | | | | | | accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
* Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().Robert Adams2012-03-121-1/+1
| | | | | | | | | | .NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5 and before, WebUtil defined an extension method for Stream with the signature Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter is different in the two forms and depending on which compiler and/or runtime you use, you could get one form or the other. Crashes ensue. This change renames the WebUtil stream copy method to something that cannot be confused with the new CopyTo method defined in .NET 4.0.
* Merge branch 'xassetservice'Justin Clark-Casey (justincc)2012-03-092-0/+527
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| * minor: move some compression related var setup inside compression if/then switchJustin Clark-Casey (justincc)2012-03-091-4/+3
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| * Put big fat EXPERIMENTAL warning in xassetservice database pluginJustin Clark-Casey (justincc)2012-03-091-0/+10
| | | | | | | | | | This should not currently be used in any circumstances except for experimentation. Database tables used by this plugin can still change at any time with no migration path.
| * Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)2012-03-062-9/+17
| | | | | | | | | | | | | | Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
| * remove unnecessary hash local variableJustin Clark-Casey (justincc)2012-03-051-2/+0
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| * Make asset compression optional. Currently set to false and not ↵Justin Clark-Casey (justincc)2012-03-031-16/+24
| | | | | | | | configurable from outside MySQLXAssetData.
| * Implement basic gzip compression for xassetdataJustin Clark-Casey (justincc)2012-03-031-10/+41
| | | | | | | | | | | | Whether this is worthwhile is debatable since here we are not transmitting data over a network In addition, jpeg2000 (the biggest data hog) is already a compressed image format. May not remain.
| * If asset data already exists with the required hash then don't rewrite itJustin Clark-Casey (justincc)2012-03-031-17/+59
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| * Perform asset storage transactionallyJustin Clark-Casey (justincc)2012-03-021-57/+69
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| * Make xassetservice execute one query to retrieve the asset, not twoJustin Clark-Casey (justincc)2012-03-021-28/+4
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| * Make XAssetService a de-duplicating asset service.Justin Clark-Casey (justincc)2012-03-022-0/+443
| | | | | | | | | | | | | | This is an extremely crude implemenation which almost works by accident. Nevertheless it does work. It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing It does not interact at all with the existing asset service or any data stored there. This code is subject to change without notice and should not be used for anything other than gawking.
* | Updates to MSSQL store for 0.7.3 to include:Chris Hart2012-03-064-7/+169
|/ | | | | | * Telehub support * Bugfix to Friends lookups * Updates to Creator fields to store up to 255 characters for HG item creator storage
* Use correct casing of RegionSettings.Sandbox in the various database modules.Justin Clark-Casey (justincc)2012-02-293-4/+4
| | | | | | MySQL and MSSQL have it as Sandbox, sqlite as sandbox. In various different places in every plugin the wrong casing is used... Consistency, who needs it? Or one day sqlite can change to Sandbox.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-217-0/+20
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* Parcel sales support to SQLiteBlueWall2012-02-172-1/+10
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* Fillin missing SQLite support for TelehubsBlueWall2012-02-172-0/+118
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* Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-142-305/+692
| | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
* Fix: MSSQLDB Grid - unable to register region ↵PixelTomsen2012-02-141-1/+8
| | | | http://opensimulator.org/mantis/view.php?id=5886
* Revert "Add GridStore migration for MSSQL."Justin Clark-Casey (justincc)2012-02-141-8/+0
| | | | This reverts commit 0b17a66e683f7ffca3877c1601c4179684b62144.
* Add GridStore migration for MSSQL.Justin Clark-Casey (justincc)2012-02-141-0/+8
| | | | This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
* Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=3731
* Add default value to TelehubObjectBlueWall2012-02-041-0/+10
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* Fix: Covenant changed time not set ↵PixelTomsen2012-02-036-8/+31
| | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-024-20/+27
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Add the needed column in the regions table and a few tweaks.Melanie2012-01-301-0/+9
| | | | | Warning: Contains a Migration Warning: Cannot guarantee nut free
* Add ParcelImageID to RegionSettings so we can have that overlay.Melanie2012-01-302-2/+10
| | | | | Warning: Contains a Migration. Warning: May contain nuts.
* refactor: change RezScriptFromAgentInventory(), RezNewScript() and ↵Justin Clark-Casey (justincc)2012-01-261-6/+6
| | | | | | AddInventoryItem() to accept an agent id rather than a full IClientAPI. This stops some code having to make spurious client == null checks and reduces regression test complexity.
* Add a forgotten parameterMelanie2012-01-241-1/+1
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* Change Telehubs to store only the data that is really needed and notMelanie2012-01-241-40/+13
| | | | additional redundant information.
* IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since theMelanie2012-01-231-12/+3
| | | | | | Telehub commits! They will eat your babies and corrupt your database while they munch. DO NOT use anything from the first Telehub commit to this one. FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
* Fix up some parameter namingMelanie2012-01-221-2/+2
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* Finish connecting Telehub to databaseBlueWall2012-01-221-3/+19
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* Hooking up new telehub data to the databaseBlueWall2012-01-221-0/+14
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* Change the key name I missed in last commitMelanie2012-01-221-1/+1
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* Move Telehub tables and data from EstateSettings to RegionSettings.Melanie2012-01-224-87/+95
| | | | | | | | | | This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
* Telehub Support:BlueWall2012-01-212-1/+86
| | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-9/+31
| | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
* Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)2011-11-191-2/+2
| | | | | | | 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
* Remove mono compiler warnings. Fix problem with co-ordinate given in ↵Justin Clark-Casey (justincc)2011-11-191-5/+5
| | | | deregister region message
* Improve some grid region log messages to express regions at co-ordinate ↵Justin Clark-Casey (justincc)2011-11-191-0/+20
| | | | (e.g. 1000, 1000) rather than meter positions (256000, 256000)
* Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-141-1/+9
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* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-5/+0
| | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.