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* Committing the incomplete table handler to get it into the tree. No userMelanie2009-11-151-0/+200
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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-122-17/+17
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-056-24/+22
| | | | unknown asset type, and log an error if it ever does happen
* Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman2009-11-021-2/+0
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-023-12/+12
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* Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman2009-11-0215-878/+917
| | | | the grid server after running for several hours
* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-271-14/+18
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-252-30/+26
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-7/+8
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Adding the presence service skeletonMelanie2009-10-231-0/+55
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* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-1988-7605/+1
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-194-9/+9
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| * Formatting cleanup.Jeff Ames2009-10-194-9/+9
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* | * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-133/+138
| | | | | | | | | | | | * Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
* | * Changing the "clean dropped attachments" MySQL command to a using ↵John Hurliman2009-10-161-6/+14
| | | | | | | | | | | | statement inside a try/catch. This statement times out for me very frequently * More verbose logging when zerocoding fails on an outbound packet
* | * Change appearance packets from State to Task. This will hopefully fix the ↵John Hurliman2009-10-161-0/+5
|/ | | | | | cloud issues * Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
* * Replaced (possibly broken?) math for calculating the unix timestamp in ↵John Hurliman2009-10-141-5/+5
| | | | | | | MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
* Stop null values from being returned on database queriesMelanie2009-10-121-1/+4
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* Reverting MySQLLegacyRegionData spamJohn Hurliman2009-10-061-6/+0
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* MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman2009-10-061-0/+6
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-064-75/+77
|\ | | | | | | htb-throttle
| * Remove the using() constructs from the new style database modules; they causedMelanie2009-10-064-75/+77
| | | | | | | | | | | | | | | | the underlying connection of a reader or command to be closed before the reader or command itself. Added the proper logic to Close and dispose items in CloseDBConnection. Readers and Connections need Close(), Commands need Dispose(), in the order Reader, Command, Connection. Also reinstated 80-column-friendly formatting
* | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-061-4/+2
|/ | | | | | | | although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
* Added CloseDBConnection() to replace the old CloseReaderCommand(). This will ↵John Hurliman2009-10-054-11/+21
| | | | close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
* Adapt to renamed members in landObjectMelanie2009-10-051-10/+10
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* MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy upunknown2009-10-055-1456/+1776
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* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-0416-1270/+1155
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-5/+9
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-5/+9
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | reducing region DB log spamdr scofield (aka dirk husemann)2009-10-022-2/+2
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* | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-023-13/+13
| | | | | | | | - adding LandDataSerializer to OAR mechanics
* | Switched log level of an annoying message in SQLite to Debug, and commented ↵Diva Canto2009-10-011-2/+2
| | | | | | | | it too.
* | Formatting cleanup.Jeff Ames2009-10-012-2/+2
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* | Formatting cleanup.Jeff Ames2009-10-0116-55/+55
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* | Add copyright header. Formatting cleanup.Jeff Ames2009-09-296-8/+8
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* | Make the RegionData plugin store the RegionNameMelanie2009-09-271-2/+3
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* | Prevent manually setting Data["locX"] and Data["locY"], since that wouldMelanie2009-09-271-0/+4
| | | | | | | | overwrite the posX and posY members of the structure
* | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-09-273-12/+7
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLRegionData.cs
| * | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-09-252-2/+2
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| * | All tests pass for MySQL/MySQLRegionData.Diva Canto2009-09-241-12/+3
| | | | | | | | | | | | Added OpenSim.GridServer.ini.example that I have been using for testing the ROBUST grid service with the GridClient.
| * | GridServerPostHandler finished. GridClient tests all work. More guards on ↵Diva Canto2009-09-241-4/+1
| | | | | | | | | | | | getting parameters and replies over the wire.
| * | More tests. Seems to be working.Diva Canto2009-09-231-1/+1
| | | | | | | | | | | | Grid connector modules are enabled for standalones only, but nothing in the simulator uses them yet, so it's safe to go in.
| * | Changed IGridService to use the new GridRegion data structure instead of old ↵Diva Canto2009-09-231-0/+1
| | | | | | | | | | | | | | | | | | SimpleRegionInfo. Added grid configs to standalones.
* | | Add the Migration for the regions tableMelanie2009-09-273-8/+22
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-183-16/+25
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| * SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-163-16/+25
| | | | | | | | null checks on m_rootPart
* | First pass at the grid service.Diva Canto2009-09-181-1/+2
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* Add the Null storage implementation for the RegionData service. StandalonesMelanie2009-09-161-0/+136
| | | | have no regions table, so this is needed
* Add the migration for scoping grid dataMelanie2009-09-161-0/+7
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* Adding the MySQL RegionData service.Melanie2009-09-163-1472/+1739
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