| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
where the name has not been changed
|
|
|
|
| |
hint, jhurliman.
|
|
|
|
| |
persistance
|
|
|
|
|
|
|
|
| |
Solves inserting Wolrdparameters in SQL Database with
OpenSim.Data.MSSQL.dll always crash cause there were
missing some fields in the Insert-String
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=2843
|
|
|
|
|
|
|
|
|
| |
is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed
object.
|
|
|
|
|
| |
Removed the second set. Fixes Mantis#2380.
|
|
|
|
|
|
|
| |
some of our DNS/dotted decimal issues that plague teleporting.
We are increasing the MajorInterfaceVersion from 1 to 2 in the
gridserver, so sims will need to be updated on various grids.
|
|
|
|
|
|
|
| |
All the other caps (except the initial one) are already sent with hostname
instead of IP.
NOTE: This changes gridserver and userserver
|
|
|
|
| |
causing problems with big migrations
|
|
|
|
|
| |
the rest of the assignments here.
|
|
|
|
|
|
|
|
| |
because of a logic error.
attempt to speed up deletes a bit by batching up all the primitem
deletes and primshape deletes into single delete statements. This
removes the lock/release/lock/release/lock/release for loop.
|
|
|
|
|
|
|
| |
* This allows removal of the old NHiberate.Mapping.Attributes.dll
* Also add in the files I forgot about last time. Doh!
|
|
|
|
|
| |
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
|
|
|
| |
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
|
|
|
|
|
|
|
| |
* This patch gets NHibernate working
*** PLEASE NOTE: This patch now requires the libmono-oracle2.0-cil library to be installed on Ubuntu (to stop the System.Data.Oracle missing failure) ***
* Not sure what the dependency is on other distros. Adding this info to http://opensimulator.org/wiki/Build_Instructions would be most welcome
* Adds Castle.* libraries that were missing last time (note, dlls have been added from http://downloads.sourceforge.net/nhibernate/NHibernate-2.0.1.GA-bin.zip)
|
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=2739 by no longer bothering to store or retrieve the local parentID in
the region database
* The original issue is that the now randomly generated local ids do not fit into the int parentID datatype
* However, as far as I know it's actually pointless to store this local parent ID anyway (we already store the groupUUID), especially as we don't bother to store the localID (as
opposed to UUID itself).
* Conservatively, the actual column will be removed in a later commit
|
|
|
|
|
|
| |
exceptions as well.
|
| |
|
|
|
|
|
|
| |
than it solved by trying to use, and then exhausting, the connection pool
|
|
|
|
| |
for now.
|
|
|
|
|
|
|
|
| |
MSSQL Fix to accommodate random ParentIDs. uint values now
cleanly converted to ints and vice versa to hopefully prevent
outofrange exceptions on prim storage.
|
|
|
|
|
|
|
| |
MsSql2005 to NHibernate.
* Patch courtesy of Adminotech and realXtend. Thanks!
|
|
|
|
|
|
| |
an INTEGER column (using 6 bytes), but the mapping was wrong.
Question: Should we move localIDs to int instead of uint to save some bytes?
|
|
|
|
|
|
|
|
| |
This should finally kill the "There is already an open data reader associated
with this connection, which must be closed first" error that makes people's
builds not save
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* please say if this causes you a problem
|
|
|
|
|
|
|
|
| |
MySQLRegionData
* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
|
|
|
|
|
|
| |
by default
|
|
|
|
|
|
|
| |
tables, and changed the database modules to actually push these doubles
down into the database layer.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Maybe we don't have to say "Shift happens" as often anymore....
|
|
|
|
|
|
|
|
|
| |
terrain is found, rather than a default "0" terrain.
Remove the "remove object wrong region" test. UUIDs either are unique
or they're not. This test tested a bad behavior I have chosen not to
duplicate.
|
|
|
|
|
|
|
|
| |
mechanism to prevent prim loss. Preserve link order on sim restart
and drag copy. Fix drag-copied prims' inventories. Fix persistence
of child prim inventories.
|
|
|
|
| |
other packages
|
| |
|
| |
|
|
|
|
|
|
| |
havenever seen that texture before.
|
|
|
|
|
|
|
|
|
| |
from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
|
|
|
|
|
|
| |
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
|
|
|
|
|
|
|
|
| |
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
|
| |
|
|
|
|
|
|
| |
Keeping up with MySQL and SQLite. Small code changes and
another resource file to add.
|
|
|
|
|
|
| |
Added access_time and create_time, plus the new sun position
data to MSSQL code.
|
|
|
|
|
|
| |
Attached patch implements llCollisionSound. Thanks T. Sado.
|