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* this, in theory, adds migration support to mysql for all Sean Dague2008-06-124-112/+194
* check in region store initial migration definition, Sean Dague2008-06-121-0/+150
* check in migration files for mysqlSean Dague2008-06-123-0/+152
* check in working migration code fore SQLite. This Sean Dague2008-06-115-214/+276
* updated resources for current sqlite schema for migrationsSean Dague2008-06-114-171/+200
* Mantis#1528. Thank you kindly, Boscata for:Charles Krinke2008-06-112-29/+168
* I'm going to need the Version property to manage Sean Dague2008-06-101-0/+6
* update of migration code to be more sane on versionSean Dague2008-06-101-40/+37
* Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke2008-06-101-1/+7
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-101-8/+16
* actually create and populate the migrations table correctly.Sean Dague2008-06-091-8/+25
* migrations seem to not break anything at this point. Sean Dague2008-06-091-12/+24
* move Migration support into OpenSim.Data, because itSean Dague2008-06-091-1/+1
* fill out some more migration facilitiesSean Dague2008-06-091-19/+50
* more work in progress migration code, still a while beforeSean Dague2008-06-091-4/+94
* start in on the shell for a generic database versioning module. My Sean Dague2008-06-091-0/+77
* *Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.mingchen2008-06-091-1/+1
* MSSQL Inventory Fix. Patch by Kyle and Chris from G2mingchen2008-06-061-82/+89
* Mantis#1450. Thank you kindly, Boscata for a patch that addresses:Charles Krinke2008-06-052-2/+3
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-5/+5
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-0/+1
* * Duh, actually returning from the CreateAsset method once we know the asset ...Justin Clarke Casey2008-05-311-0/+1
* * Remove the mysql logging noise I accidentally left in a few commits agoJustin Clarke Casey2008-05-311-2/+2
* * Change MySQL to check whether an asset already exists before inserting it i...Justin Clarke Casey2008-05-311-1/+40
* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-315-8/+8
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-303-12/+16
* update the nhibernate inventory item base definitionSean Dague2008-05-281-0/+6
* actually user the database_connect string for mysql. Sean Dague2008-05-283-28/+20
* let Grid Servers specify a connect string in their configuration.Sean Dague2008-05-289-33/+60
* remove terrain bloat, only keep last terrain revisionSean Dague2008-05-281-1/+5
* remove an erroneous line to fetch the terrain table in a way that Sean Dague2008-05-281-2/+0
* * Potential fix for Mantis#167, 332 - MySQL Thread collision.Adam Frisby2008-05-261-61/+76
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-6/+8
* add a lock on the update, this should have been there before.Sean Dague2008-05-221-2/+13
* implement in memory appearance cache for sqlite. ThisSean Dague2008-05-211-3/+12
* this removes use of the mapper for wearables, and I can confirm thingsSean Dague2008-05-217-122/+145
* create some direct sql calls for appearanceSean Dague2008-05-211-0/+109
* autocreate appearance table if it isn't thereSean Dague2008-05-192-0/+18
* prep for changes need to create the appearance tablesSean Dague2008-05-191-4/+1
* make the super class conveniance appearance stuff virtualSean Dague2008-05-192-4/+4
* i can haz pantz?Sean Dague2008-05-192-8/+3
* Formatting cleanup.Jeff Ames2008-05-171-8/+8
* it helps to actually create the database if the connectSean Dague2008-05-161-0/+1
* in theory, this moves the appearance mapper to liveSean Dague2008-05-161-37/+70
* move AppearanceTableMapper to OpenSim.Data.Base. The mapperSean Dague2008-05-161-0/+240
* Minor cleanup.Jeff Ames2008-05-163-8/+6
* Set svn:ignore. Minor formatting cleanup.Jeff Ames2008-05-161-1/+1
* Formatting cleanup.Jeff Ames2008-05-1636-360/+360
* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-3/+3
* fixed the key issue that caused appearance to go wonkySean Dague2008-05-151-2/+13