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* Fix a few compiler warnings.Jeff Ames2010-03-012-7/+0
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* Disable Data.BasicRegioNTest.T016_RandomSogWithSceneParts() temporarily ↵Justin Clark-Casey (justincc)2010-02-161-1/+1
| | | | since it's making the tests fail but the cause is not obvious (wrapped up in layers of reflection)
* * SQLite match code casing with regionsettings table field casing (what's ↵Teravus Ovares (Dan Olivares)2010-02-131-1/+1
| | | | | | with the upper case S in Sandbox while the rest is lower case 0.o) * It's doubtful that this will have any effect on mantis http://opensimulator.org/mantis/view.php?id=4577 . Sqlite 3 is required, Sqlite 2 was reported.
* * This is an attempt to resolve mantis 4437 by using SqliteAdapter type ↵Teravus Ovares (Dan Olivares)2010-02-131-11/+100
| | | | | | | statements instead of blanket SQL statements. The hope is that this makes SQLite work on Linux/Mono again. Re: http://opensimulator.org/mantis/view.php?id=4437 * Added a 'Create Update Statement' method that takes two fields for a primary key * Added an Update and Delete command for parcels and land access list table rows.
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-5/+0
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* Updated MySQL connection management to use the MySQL connection pooling. ↵Master ScienceSim2010-02-0515-2629/+2230
| | | | This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
* Fixing an incorrect logging message in insertUserRowOpenSim Master2010-02-051-1/+1
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* * Fixed the Cable Beach inventory server to save the CreatorID as well as ↵OpenSim Master2010-02-051-2/+2
| | | | properly handling null item names and descriptions * Fixed the MySQL reader to safely handle null values in string columns that can be null
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-02-033-6/+3
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* Add the port of the XInventoryService for the new Sqlite frameworkMelanie2010-01-051-0/+156
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* Sqlite framework and generic handler. They compile. More I cannot say.Melanie2010-01-042-0/+336
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* Finish conversion if XInventoryServiceMelanie2010-01-042-7/+52
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* First stage port of the XInventoryServiceMelanie2010-01-043-0/+200
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-3/+3
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* Prevent the creation of duplicate inventory folders in the case of a loginMelanie2010-01-011-1/+1
| | | | database issue. Now the login will instaead fail later.
* Put PassCollision on the ignore list for testing, since we don't save thatMelanie2009-12-311-0/+1
| | | | yet.
* Correct some issues with the last commitroot2009-12-261-1/+2
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* Close a SQL injection loophole in the new database driverMelanie2009-12-261-2/+3
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* Make the GenericTableHandler work as intendedroot2009-12-261-2/+8
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* Add a generic REPLACE INTO handler for put into the generic table handlerMelanie2009-12-261-0/+25
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* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-131-0/+3
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Refix the fixMelanie2009-12-111-1/+1
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* Kill a NRE caused by an error message trying to print unavailable datagrid2009-12-111-2/+2
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* Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's ↵Kunnis2009-12-062-9/+7
| | | | | | not even stored in mysql. Signed-off-by: Melanie <melanie@t-data.com>
* Log old position and region information when an orphaned child prim is foundJustin Clark-Casey (justincc)2009-12-021-1/+3
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* Apply patch that fixes the failing T013_eStateSettingsRandomStorage testJustin Clark-Casey (justincc)2009-11-271-3/+4
| | | | | See http://opensimulator.org/mantis/view.php?id=3993 Thanks Kunnis
* * Implements SQL Rollback support to Inventory Service for quicker backup ↵Adam Frisby2009-11-231-0/+154
| | | | | | | | | | restoration. * Can optionally replace the OpenGridMode committed earlier. * Will create a series of incrementing restore SQL files, one per user, in folders listed per-day. * For MySql Section of InventoryService INI: rollback = "true" rollbackdir = "/absolute/path/to/rollback/storage/dir"
* * Adds a modicum of additional checking to the Inventory Service (MySQL only)Adam Frisby2009-11-231-5/+22
| | | | | * Enable "opengridmode=true" in your Inventory Connector (where the mysql connection strings are) to enable if you are running a 'wide-open-grid'. * More comprehensive rollback support being implemented, should be available later today.
* Formatting cleanup.Jeff Ames2009-11-231-2/+2
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* Implement generic delete methodMelanie2009-11-182-2/+16
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* Tweak presence handling and whip up a database connector and handlerMelanie2009-11-182-3/+5
| | | | for testign the new generic table handling
* Change PresenceData to PresenceInfo to remove a naming conflict in theMelanie2009-11-181-2/+2
| | | | OpenSim.Data namespace
* Committing the incomplete table handler to get it into the tree. No userMelanie2009-11-151-0/+200
| | | | functionality yet
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-122-17/+17
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-056-24/+22
| | | | unknown asset type, and log an error if it ever does happen
* Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman2009-11-021-2/+0
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-023-12/+12
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* Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman2009-11-0215-878/+917
| | | | the grid server after running for several hours
* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-271-14/+18
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-252-30/+26
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-7/+8
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Adding the presence service skeletonMelanie2009-10-231-0/+55
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* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-1988-7605/+1
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-194-9/+9
|\ | | | | | | prioritization
| * Formatting cleanup.Jeff Ames2009-10-194-9/+9
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* | * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-133/+138
| | | | | | | | | | | | * Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
* | * Changing the "clean dropped attachments" MySQL command to a using ↵John Hurliman2009-10-161-6/+14
| | | | | | | | | | | | statement inside a try/catch. This statement times out for me very frequently * More verbose logging when zerocoding fails on an outbound packet
* | * Change appearance packets from State to Task. This will hopefully fix the ↵John Hurliman2009-10-161-0/+5
|/ | | | | | cloud issues * Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
* * Replaced (possibly broken?) math for calculating the unix timestamp in ↵John Hurliman2009-10-141-5/+5
| | | | | | | MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
* Stop null values from being returned on database queriesMelanie2009-10-121-1/+4
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