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* when retrieving a sog in database tests, don't bother adding the scene since ↵Justin Clark-Casey (justincc)2011-03-141-14/+1
| | | | this isn't used
* Add method doc to T015_LargeSceneObjects() and slightly clean up formatting.Justin Clark-Casey (justincc)2011-03-141-3/+6
| | | | This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
* Add current method output to all persistence level tests so that we can ↵Justin Clark-Casey (justincc)2011-03-144-11/+99
| | | | track where we are in the test suite
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-03-121-1/+1
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* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-096-57/+2
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)2011-03-091-14/+51
| | | | static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
* Pull up Assembly of the MySQL classes as a protected property, so that it ↵Diva Canto2011-03-086-11/+39
| | | | can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
* GetRegion(s)ByName with SQLite behaves like it does with other databases.Marck2011-02-221-10/+38
| | | | The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
* In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row ↵Justin Clark-Casey (justincc)2011-02-111-6/+0
| | | | | | | | from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361
* Also fix MySQLXInventoryDataMelanie2011-01-181-1/+1
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* Prevent activation and deactivation of gestures from clobbering the slamMelanie2011-01-181-1/+1
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* Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2010-12-052-2/+9
| | | | Changed the stored region names of HG regions. Increased the size of regionName in DB.
* Another attempt at fixing failing test for creator info.Marck2010-11-261-2/+2
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* Attempt at fixing failing test.Diva Canto2010-11-231-2/+4
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* Fix joining land parcels not being stored correctly in SQLite. Thank you to ↵Marck2010-11-232-0/+6
| | | | goetz for the initial patch in Mantis #5230.
* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-217-10/+19
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Updated SQLiteLegacy/SQLiteSimulationData with the same. Is this crap still ↵Diva Canto2010-11-211-2/+2
| | | | used?!?
* Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of ↵Diva Canto2010-11-211-2/+2
| | | | SOP.CreatorID. Untested, but should work.
* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-212-2/+10
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-035-0/+27
| | | | from a region and allow normal day cycles to be reestablished
* When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2010-11-031-0/+1
| | | | | | midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-0/+8
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* Alphabetize results on region search by prefix matchingMelanie2010-10-181-0/+2
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* Bump migration version on LastSeen field so it is actually runMelanie2010-10-181-1/+1
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* UPdated the MySql driver to 6.2.4. Also established a much larger ↵Diva Canto2010-10-151-0/+1
| | | | MySqlCommand timeout on fetching prims.
* fix build breakJustin Clark-Casey (justincc)2010-10-131-1/+1
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* Correctly update the LastSeen fieldMelanie Thielker2010-10-131-1/+1
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* Ensure no UUID.Zero region ID is ever written to presence. Add a MigrationMelanie Thielker2010-10-132-1/+11
| | | | to add a LastSeen field of type "Timestamp" to Presence for MySQL
* Formatting cleanup.Jeff Ames2010-10-041-2/+2
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* * One more item for CSharpSqliteTeravus Ovares (Dan Olivares)2010-09-231-3/+10
| | | | | | | * Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
* * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-2312-12/+62
| | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
* Improve the explanative text of migration failuresJustin Clark-Casey (justincc)2010-09-181-3/+3
| | | | When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users). The amended text attempts to calm their nerves.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-165-12/+12
| | | | MapAndArray collection
* MergedJohn Hurliman2010-09-1210-65/+170
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| * Formatting cleanup.Jeff Ames2010-09-128-61/+58
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| * Add copyright headers.Jeff Ames2010-09-124-4/+112
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-128-0/+73
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-113-5/+0
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-116-11/+11
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* Re-enabled asset last access time logging in MySQLJohn Hurliman2010-09-111-3/+0
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-102-22/+0
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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-0/+2
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-054-14/+4
| | | | on IDwellModule
* Fix sqlite migration problems by moving migrations in 019_RegionStore.sql ↵Justin Clark-Casey (justincc)2010-09-013-14/+14
| | | | | | and 020 into RegionStore.migrations This shows that panda is still not running the sqlite database tests since this change fixes the test failure in that area when "nant test" is executed locally
* Fix a casting operation to use ToString()Melanie2010-08-301-1/+1
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* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-304-4/+48
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)2010-08-264-168/+155
| | | | scene object
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-264-155/+167
| | | | conditions in linking and unlinking
* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-243-14/+0
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* Skip conversion if fields that are null in the database. This mayMelanie Thielker2010-08-191-0/+4
| | | | uncover errors elsewhere.