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* UPdated the MySql driver to 6.2.4. Also established a much larger ↵Diva Canto2010-10-151-0/+1
| | | | MySqlCommand timeout on fetching prims.
* fix build breakJustin Clark-Casey (justincc)2010-10-131-1/+1
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* Correctly update the LastSeen fieldMelanie Thielker2010-10-131-1/+1
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* Ensure no UUID.Zero region ID is ever written to presence. Add a MigrationMelanie Thielker2010-10-132-1/+11
| | | | to add a LastSeen field of type "Timestamp" to Presence for MySQL
* Formatting cleanup.Jeff Ames2010-10-041-2/+2
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* * One more item for CSharpSqliteTeravus Ovares (Dan Olivares)2010-09-231-3/+10
| | | | | | | * Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
* * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-2312-12/+62
| | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
* Improve the explanative text of migration failuresJustin Clark-Casey (justincc)2010-09-181-3/+3
| | | | When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users). The amended text attempts to calm their nerves.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-165-12/+12
| | | | MapAndArray collection
* MergedJohn Hurliman2010-09-1210-65/+170
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| * Formatting cleanup.Jeff Ames2010-09-128-61/+58
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| * Add copyright headers.Jeff Ames2010-09-124-4/+112
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-128-0/+73
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-113-5/+0
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-116-11/+11
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* Re-enabled asset last access time logging in MySQLJohn Hurliman2010-09-111-3/+0
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-102-22/+0
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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-0/+2
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-054-14/+4
| | | | on IDwellModule
* Fix sqlite migration problems by moving migrations in 019_RegionStore.sql ↵Justin Clark-Casey (justincc)2010-09-013-14/+14
| | | | | | and 020 into RegionStore.migrations This shows that panda is still not running the sqlite database tests since this change fixes the test failure in that area when "nant test" is executed locally
* Fix a casting operation to use ToString()Melanie2010-08-301-1/+1
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* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-304-4/+48
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)2010-08-264-168/+155
| | | | scene object
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-264-155/+167
| | | | conditions in linking and unlinking
* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-243-14/+0
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* Skip conversion if fields that are null in the database. This mayMelanie Thielker2010-08-191-0/+4
| | | | uncover errors elsewhere.
* Fix SQLite database plugin for UserAccountData queries with a single word.Marck2010-08-151-1/+1
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-134-10/+10
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* Enforce DB limits on region name to 32 chars, or else (not good). Removed a ↵Diva Canto2010-08-101-0/+3
| | | | piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name.
* Even if all data migratios are up to date, still print the current revision ↵Justin Clark-Casey (justincc)2010-08-091-3/+2
| | | | to the log
* Add distance sort for null, tooMelanie2010-08-081-2/+5
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* Thank you, Marck00, for a patch that implemented region distance sortingMelanie Thielker2010-08-083-4/+31
| | | | for fallback regions. Applied with changes.
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-066-17/+69
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| * fix mysql/mssql prim serialization problemJustin Clark-Casey (justincc)2010-08-042-12/+4
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| * Implement MediaUrl persistence for MySQL and MsSQLJustin Clark-Casey (justincc)2010-08-032-6/+18
| | | | | | | | Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
| * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-033-9/+15
| | | | | | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
| * add mssql support for media on a primJustin Clark-Casey (justincc)2010-07-262-4/+15
| | | | | | | | compiles but not tested. please test and correct if necessary!
| * add mysql support for media on a primJustin Clark-Casey (justincc)2010-07-262-3/+14
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| * relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)2010-07-261-53/+2
| | | | | | | | | | | | | | | | | | | | and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
| * Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)2010-07-261-15/+43
| | | | | | | | | | | | THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
| * add missing regionstore migration file for new fields. D'oh!Justin Clark-Casey (justincc)2010-07-261-0/+6
| | | | | | | | this should enable persistence now
| * fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)2010-07-261-6/+9
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| * fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-261-2/+8
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| * Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-261-4/+32
| | | | | | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
* | White space from previous commit.Diva Canto2010-07-314-85/+85
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* | Implemented console command "show hyperlinks".Marck2010-07-314-85/+87
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* Removed a few obsolete mono addin references. Mantis #4854Diva Canto2010-07-141-9/+0
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* comment out obsolete assert that 'item has been passed to another user since ↵Justin Clark-Casey (justincc)2010-07-141-1/+1
| | | | it was last set' perms flag was set when a prim item was added to a scene object
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+1
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* Hopefully fixes mantis #4852Diva Canto2010-07-082-4/+4
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