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* Finish the presence serviceMelanie2009-12-271-3/+5
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* Merge branch 'master' into presence-refactorMelanie2009-12-271-3/+5
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| * Correct some issues with the last commitroot2009-12-261-1/+2
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| * Close a SQL injection loophole in the new database driverMelanie2009-12-261-2/+3
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* | Presence Step 1Melanie2009-12-271-6/+4
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* Make the GenericTableHandler work as intendedroot2009-12-261-2/+8
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* Add a generic REPLACE INTO handler for put into the generic table handlerMelanie2009-12-261-0/+25
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* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-131-0/+3
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Refix the fixMelanie2009-12-111-1/+1
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* Kill a NRE caused by an error message trying to print unavailable datagrid2009-12-111-2/+2
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* Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's ↵Kunnis2009-12-062-9/+7
| | | | | | not even stored in mysql. Signed-off-by: Melanie <melanie@t-data.com>
* Log old position and region information when an orphaned child prim is foundJustin Clark-Casey (justincc)2009-12-021-1/+3
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* Apply patch that fixes the failing T013_eStateSettingsRandomStorage testJustin Clark-Casey (justincc)2009-11-271-3/+4
| | | | | See http://opensimulator.org/mantis/view.php?id=3993 Thanks Kunnis
* * Implements SQL Rollback support to Inventory Service for quicker backup ↵Adam Frisby2009-11-231-0/+154
| | | | | | | | | | restoration. * Can optionally replace the OpenGridMode committed earlier. * Will create a series of incrementing restore SQL files, one per user, in folders listed per-day. * For MySql Section of InventoryService INI: rollback = "true" rollbackdir = "/absolute/path/to/rollback/storage/dir"
* * Adds a modicum of additional checking to the Inventory Service (MySQL only)Adam Frisby2009-11-231-5/+22
| | | | | * Enable "opengridmode=true" in your Inventory Connector (where the mysql connection strings are) to enable if you are running a 'wide-open-grid'. * More comprehensive rollback support being implemented, should be available later today.
* Formatting cleanup.Jeff Ames2009-11-231-2/+2
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* Implement generic delete methodMelanie2009-11-182-2/+16
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* Tweak presence handling and whip up a database connector and handlerMelanie2009-11-182-3/+5
| | | | for testign the new generic table handling
* Change PresenceData to PresenceInfo to remove a naming conflict in theMelanie2009-11-181-2/+2
| | | | OpenSim.Data namespace
* Committing the incomplete table handler to get it into the tree. No userMelanie2009-11-151-0/+200
| | | | functionality yet
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-122-17/+17
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-056-24/+22
| | | | unknown asset type, and log an error if it ever does happen
* Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman2009-11-021-2/+0
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-023-12/+12
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* Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman2009-11-0215-878/+917
| | | | the grid server after running for several hours
* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-271-14/+18
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-252-30/+26
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-7/+8
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Adding the presence service skeletonMelanie2009-10-231-0/+55
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* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-1988-7605/+1
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-194-9/+9
|\ | | | | | | prioritization
| * Formatting cleanup.Jeff Ames2009-10-194-9/+9
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* | * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-133/+138
| | | | | | | | | | | | * Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
* | * Changing the "clean dropped attachments" MySQL command to a using ↵John Hurliman2009-10-161-6/+14
| | | | | | | | | | | | statement inside a try/catch. This statement times out for me very frequently * More verbose logging when zerocoding fails on an outbound packet
* | * Change appearance packets from State to Task. This will hopefully fix the ↵John Hurliman2009-10-161-0/+5
|/ | | | | | cloud issues * Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
* * Replaced (possibly broken?) math for calculating the unix timestamp in ↵John Hurliman2009-10-141-5/+5
| | | | | | | MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
* Stop null values from being returned on database queriesMelanie2009-10-121-1/+4
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* Reverting MySQLLegacyRegionData spamJohn Hurliman2009-10-061-6/+0
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* MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman2009-10-061-0/+6
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-064-75/+77
|\ | | | | | | htb-throttle
| * Remove the using() constructs from the new style database modules; they causedMelanie2009-10-064-75/+77
| | | | | | | | | | | | | | | | the underlying connection of a reader or command to be closed before the reader or command itself. Added the proper logic to Close and dispose items in CloseDBConnection. Readers and Connections need Close(), Commands need Dispose(), in the order Reader, Command, Connection. Also reinstated 80-column-friendly formatting
* | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-061-4/+2
|/ | | | | | | | although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
* Added CloseDBConnection() to replace the old CloseReaderCommand(). This will ↵John Hurliman2009-10-054-11/+21
| | | | close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
* Adapt to renamed members in landObjectMelanie2009-10-051-10/+10
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* MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy upunknown2009-10-055-1456/+1776
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* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-0416-1270/+1155
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-5/+9
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-5/+9
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | reducing region DB log spamdr scofield (aka dirk husemann)2009-10-022-2/+2
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* | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-023-13/+13
| | | | | | | | - adding LandDataSerializer to OAR mechanics