| Commit message (Collapse) | Author | Age | Files | Lines |
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.config (which no one does). Dropping in the .config lets you see that debug
messages, which is handy while writing tests and figuring out why things don't
behave like you would guess.
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configure in there to help me get debug messages while developing.
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Garrett Hussey in Re: [Opensim-dev] MSSQL runtime error in latest build..
* Thanks!
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revisions ago
* Hopefully there wasn't a problem anyway, since the look at stuff isn't enabled yet
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* Add prim ClickAction persistence to SQLite
* This will require a prebuild
* Thanks nlin!
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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convert to string and match.
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classes. This did mean loosing 1 unit test that was actually testing
an sqlite function directly instead of the interface.
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checkout.
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OpenSim.Data.Tests, then subclass with custom init bits for sqlite.
As I've only been testing the plugin interfaces anyway, this should
make it very easy to write only a little bit of code to use these
tests for other databases. It will also give us the framework for
definining the datastore behavior and making sure that all the databases
do the same thing.
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calls to make sure they worked
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stores an asset, fetches that asset, make sure it has the name
we gave it. All simple stuff, but should catch the more egregious
breaks.
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rid of that.
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handles them.
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add another nant target for test-xml to get the verbose
version
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Allow parsing of hexadecimal int constants from strings.
Also fixes a DBNull value in the touch type field crashing the sim
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Fix unreachable code due to typo in llDetectedGroup.
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object property. Fix issue 2149.
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fix some spacing in SQLiteRegionData
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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* The data returned from the db was never inserted in the list to be processed and return
* This is an example where a warning has revealed a bug
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* Remove a few other miscellaneous warnings
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Thank you, cmickeyb, for a patch that corrects the database connection
handling in the multithreaded user server.
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removed. Removing that now.
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Thank you, RuudL, for a patch that supplements the previous MSSQL
patch.
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Thank you, RuudL, for a complete adaptation of migration and estate
data to MSSQL, and the updating of the RegionData handling in MSSQL.
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* In theory, login and a large number of grid functions should now at least be multithreaded.
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(Didnt realise this code was being shared with the gridservers)
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have been delayed for 1000ms. This has been fixed.
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multiple concurrent MySQL threads.
* Implemented SuperManager inside of UserData. This means the userserver when running on MySQL will use 10 connections (+1 system connection) to handle requests, preventing the previous mire of locking resulting in singlethreadedness.
* This requires testing and grids relying on stability should not upgrade to this revision until it's been properly tested.
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I apparently missed one drop tables statement that was actually needed
when I did the cleaning to make this work for old sqlite versions.
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