| Commit message (Collapse) | Author | Age | Files | Lines |
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this would have caused dupe links bugs when using the sqlite adaptor
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If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
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speed with 0.7.x.
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http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
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main adaptor works on Mac OS X.
The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
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IEstateDataStore.GetEstatesByOwner(UUID)
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changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
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Thanks MisterBlue...
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region part of an existing estate, then list the existing region names.
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stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
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this isn't used
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This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
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track where we are in the test suite
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
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static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
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can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
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The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
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from the data adaptor's Rows list in addition to calling Delete.
This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication).
Probably a holdover from copying code from the older legacy adaptor.
Resolves http://opensimulator.org/mantis/view.php?id=5361
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bits
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Changed the stored region names of HG regions. Increased the size of regionName in DB.
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goetz for the initial patch in Mantis #5230.
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themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
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used?!?
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SOP.CreatorID. Untested, but should work.
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Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
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from a region and allow normal day cycles to be reestablished
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midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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MySqlCommand timeout on fetching prims.
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to add a LastSeen field of type "Timestamp" to Presence for MySQL
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* Hopefully this will enable mac people to use SQLite again
* Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up.
* There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after.
* The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
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* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
* Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
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When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users). The amended text attempts to calm their nerves.
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MapAndArray collection
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