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2011-04-12minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2011-04-11Include code to return more information about the NullReferenceException seen inJustin Clark-Casey (justincc)1-2/+13
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-07Remove the SQLite legacy adaptor. This is no longer needed now that the ↵Justin Clark-Casey (justincc)57-6164/+0
main adaptor works on Mac OS X. The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
2011-04-04* Bugfix - Compile NullEstateData implement public List<int> ↵Teravus Ovares (Dan Olivares)1-0/+10
IEstateDataStore.GetEstatesByOwner(UUID)
2011-04-04Updates NullStorage plugin.Mic Bowman2-0/+140
Thanks MisterBlue...
2011-04-05Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)4-1/+80
changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
2011-03-31remove some mono compiler warningsJustin Clark-Casey (justincc)6-10/+8
2011-03-21On initial region registration, if the user chooses the option to make the ↵Justin Clark-Casey (justincc)4-0/+122
region part of an existing estate, then list the existing region names.
2011-03-14Fix a bug in T015_LargeSceneObjects() where the large scene object was ↵Justin Clark-Casey (justincc)1-2/+3
stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
2011-03-14when retrieving a sog in database tests, don't bother adding the scene since ↵Justin Clark-Casey (justincc)1-14/+1
this isn't used
2011-03-14Add method doc to T015_LargeSceneObjects() and slightly clean up formatting.Justin Clark-Casey (justincc)1-3/+6
This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
2011-03-14Add current method output to all persistence level tests so that we can ↵Justin Clark-Casey (justincc)4-11/+99
track where we are in the test suite
2011-03-12minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)6-57/+2
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)1-14/+51
static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-08Pull up Assembly of the MySQL classes as a protected property, so that it ↵Diva Canto6-11/+39
can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
2011-02-22GetRegion(s)ByName with SQLite behaves like it does with other databases.Marck1-10/+38
The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
2011-02-11In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row ↵Justin Clark-Casey (justincc)1-6/+0
from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361
2011-01-18Also fix MySQLXInventoryDataMelanie1-1/+1
2011-01-18Prevent activation and deactivation of gestures from clobbering the slamMelanie1-1/+1
bits
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2-2/+9
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-11-26Another attempt at fixing failing test for creator info.Marck1-2/+2
2010-11-23Attempt at fixing failing test.Diva Canto1-2/+4
2010-11-23Fix joining land parcels not being stored correctly in SQLite. Thank you to ↵Marck2-0/+6
goetz for the initial patch in Mantis #5230.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto7-10/+19
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21Updated SQLiteLegacy/SQLiteSimulationData with the same. Is this crap still ↵Diva Canto1-2/+2
used?!?
2010-11-21Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of ↵Diva Canto1-2/+2
SOP.CreatorID. Untested, but should work.
2010-11-21Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2-2/+10
Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie5-0/+27
from a region and allow normal day cycles to be reestablished
2010-11-03When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie1-0/+1
midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie1-0/+8
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-18Alphabetize results on region search by prefix matchingMelanie1-0/+2
2010-10-18Bump migration version on LastSeen field so it is actually runMelanie1-1/+1
2010-10-15UPdated the MySql driver to 6.2.4. Also established a much larger ↵Diva Canto1-0/+1
MySqlCommand timeout on fetching prims.
2010-10-13fix build breakJustin Clark-Casey (justincc)1-1/+1
2010-10-13Correctly update the LastSeen fieldMelanie Thielker1-1/+1
2010-10-13Ensure no UUID.Zero region ID is ever written to presence. Add a MigrationMelanie Thielker2-1/+11
to add a LastSeen field of type "Timestamp" to Presence for MySQL
2010-10-04Formatting cleanup.Jeff Ames1-2/+2
2010-09-23* One more item for CSharpSqliteTeravus Ovares (Dan Olivares)1-3/+10
* Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
2010-09-23* Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)12-12/+62
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
2010-09-18Improve the explanative text of migration failuresJustin Clark-Casey (justincc)1-3/+3
When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users). The amended text attempts to calm their nerves.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman5-12/+12
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman8-0/+73
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames8-61/+58
2010-09-12Add copyright headers.Jeff Ames4-4/+112
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman3-5/+0
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman6-11/+11
2010-09-11Re-enabled asset last access time logging in MySQLJohn Hurliman1-3/+0
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2-22/+0
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.