aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data (unfollow)
Commit message (Collapse)AuthorFilesLines
2010-10-15UPdated the MySql driver to 6.2.4. Also established a much larger ↵Diva Canto1-0/+1
MySqlCommand timeout on fetching prims.
2010-10-13fix build breakJustin Clark-Casey (justincc)1-1/+1
2010-10-13Correctly update the LastSeen fieldMelanie Thielker1-1/+1
2010-10-13Ensure no UUID.Zero region ID is ever written to presence. Add a MigrationMelanie Thielker2-1/+11
to add a LastSeen field of type "Timestamp" to Presence for MySQL
2010-10-04Formatting cleanup.Jeff Ames1-2/+2
2010-09-23* One more item for CSharpSqliteTeravus Ovares (Dan Olivares)1-3/+10
* Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
2010-09-23* Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)12-12/+62
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
2010-09-18Improve the explanative text of migration failuresJustin Clark-Casey (justincc)1-3/+3
When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users). The amended text attempts to calm their nerves.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman5-12/+12
MapAndArray collection
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman8-0/+73
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames8-61/+58
2010-09-12Add copyright headers.Jeff Ames4-4/+112
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman3-5/+0
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman6-11/+11
2010-09-11Re-enabled asset last access time logging in MySQLJohn Hurliman1-3/+0
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2-22/+0
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-0/+2
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker4-14/+4
on IDwellModule
2010-09-01Fix sqlite migration problems by moving migrations in 019_RegionStore.sql ↵Justin Clark-Casey (justincc)3-14/+14
and 020 into RegionStore.migrations This shows that panda is still not running the sqlite database tests since this change fixes the test failure in that area when "nant test" is executed locally
2010-08-30Fix a casting operation to use ToString()Melanie1-1/+1
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman4-4/+48
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman4-4/+48
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-26Remove parts locking from data classes since these are using a copy of the ↵Justin Clark-Casey (justincc)4-168/+155
scene object
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)4-155/+167
conditions in linking and unlinking
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)3-14/+0
goes to the correct directory Also removes some mono compiler warnings
2010-08-19Skip conversion if fields that are null in the database. This mayMelanie Thielker1-0/+4
uncover errors elsewhere.
2010-08-15Fix SQLite database plugin for UserAccountData queries with a single word.Marck1-1/+1
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)4-10/+10
2010-08-10Enforce DB limits on region name to 32 chars, or else (not good). Removed a ↵Diva Canto1-0/+3
piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name.
2010-08-09Even if all data migratios are up to date, still print the current revision ↵Justin Clark-Casey (justincc)1-3/+2
to the log
2010-08-08Add distance sort for null, tooMelanie1-2/+5
2010-08-08Thank you, Marck00, for a patch that implemented region distance sortingMelanie Thielker3-4/+31
for fallback regions. Applied with changes.
2010-08-04fix mysql/mssql prim serialization problemJustin Clark-Casey (justincc)2-12/+4
2010-08-03Implement MediaUrl persistence for MySQL and MsSQLJustin Clark-Casey (justincc)2-6/+18
Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)3-9/+15
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-07-31White space from previous commit.Diva Canto4-85/+85
2010-07-31Implemented console command "show hyperlinks".Marck4-85/+87
2010-07-26add mssql support for media on a primJustin Clark-Casey (justincc)2-4/+15
compiles but not tested. please test and correct if necessary!
2010-07-26add mysql support for media on a primJustin Clark-Casey (justincc)2-3/+14
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.
2010-07-26add missing regionstore migration file for new fields. D'oh!Justin Clark-Casey (justincc)1-0/+6
this should enable persistence now
2010-07-26fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)1-6/+9
2010-07-26fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)1-2/+8
2010-07-26Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-4/+32
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26add mssql support for media on a primJustin Clark-Casey (justincc)2-4/+15
compiles but not tested. please test and correct if necessary!
2010-07-26add mysql support for media on a primJustin Clark-Casey (justincc)2-3/+14
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-53/+2
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26Put a wrapper around the media texture region serializationJustin Clark-Casey (justincc)1-15/+43
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch. This wrapper will make it easier to maintain compatibility if the media texture data evolves. This will also make it easier to store non-sl media texture data.