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path: root/OpenSim/Data/Tests/PropertyCompareConstraint.cs (follow)
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-6/+6
| | | | unknown asset type, and log an error if it ever does happen
* Add copyright headers. Formatting cleanup. Fix a compiler warning.Jeff Ames2009-08-171-1/+1
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* * Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra ↵Kunnis2009-08-161-15/+13
| | | | parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item
* * Modified SQLite/SQLiteInventoryStore.cs to not throw if the inventory row ↵Kunnis2009-08-161-45/+135
| | | | does not exist, to match the mysql behavior. * Modified SQLite/SQLiteRegionData.cs to only persist temporary items following the same rules mysql uses. * Added another ignore to the inventory test that was missing. * Added a few more ignores to the RegionTest that the first version of my test were missing. * Added ignoring the root Folder ID, which is set by the inventory system. * Added several improvements to the PropertyCompareConstraint: Protection against infinite loops, added IComparable<T> (for UUID) and moved IComparable before the property matching. * Fixed a bug where I was saving the inside of the ignore expression instead of the outside of it.
* Add copyright headers. Formatting cleanup.Jeff Ames2009-08-161-1/+28
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* Adding in Reflection-based testing, to ensure that all properties are covered.Kunnis2009-08-141-0/+298