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* * optimized usings.lbsa712009-02-121-7/+6
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Thank you kindly, Tlaukkan (Tommil) for a patch that:Charles Krinke2009-01-111-12/+36
| | | | | | | | | | | | | | | Fixed all NHibernate unit tests by implementing missing persistency methods, tables, columns and fixing bugs in the existing implementation. Two minor changes to classes outside NHibernate module: Added Scene instantiation for SceneObjectGroup in OpenSim.Data.Tests.BasicRegionTest as this was required by the NHibernate persistency. In the process added also mock constructor to Scene which only populates RegionInfo in the scene which is used by ScenePart.RegionUUID. NHibernate module is still in experimental state and has not been tested at opensim region or ugaim runtime configuration. Adding unit tests to build is not yet advisable nor using NHibernate module in any production setup.
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-171-1/+1
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* * Minor test correction, comment removalSean Dague2008-12-031-1/+0
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Change the max value of the bytes in tests to 127. MySQL bytes are signedMelanie Thielker2008-11-261-5/+5
| | | | | | by default
* Yay for unit tests. Increased the type width of the prims and primshapesMelanie Thielker2008-11-261-2/+2
| | | | | | | tables, and changed the database modules to actually push these doubles down into the database layer.
* Reduce the numerical range of text values to match what MySQL offersMelanie Thielker2008-11-261-13/+13
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* Comment one more field that can't be tested that way anymoreMelanie Thielker2008-11-261-1/+2
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* Fix 2 of the failed tests. Cause terrain queries to return null when noMelanie Thielker2008-11-261-8/+0
| | | | | | | | | terrain is found, rather than a default "0" terrain. Remove the "remove object wrong region" test. UUIDs either are unique or they're not. This test tested a bad behavior I have chosen not to duplicate.
* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-251-5/+5
| | | | other packages
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-251-2/+2
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* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-8/+8
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* Fixed MySQL and SQLite so they will save theSean Dague2008-11-181-9/+139
| | | | | | | variable sun vector, adding 3 new fields on both. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-151-2/+2
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* Try to make the test pass againMelanie Thielker2008-11-141-1/+1
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* Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2008-11-141-2/+4
| | | | | | | inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-141-4/+2
| | | | | | | | kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-141-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey2008-11-101-4/+2
| | | | | | | | RootPart and adding the part separately * Make RootPart read only
* - Added stronger persistence tests for BasicUserTestsSean Dague2008-11-041-2/+2
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* - Stronger inventory testsSean Dague2008-11-041-5/+119
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * minor: remove mono warningJustin Clarke Casey2008-10-301-1/+0
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* - Includes consistency test for new and updated objects, asSean Dague2008-10-301-80/+106
| | | | | | | some fixes in MySQL and SQLite From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Mid-work, trying to fix region part insertion and retrievalSean Dague2008-10-301-9/+315
| | | | | | | | SQLite reports System NUll Reference, but works, inside LoadItems, on SQLiteRegionData.cs From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-031-9/+9
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* stick a TODO in here about land tests, which really can't be done inSean Dague2008-10-011-1/+7
| | | | | | | the current state as the Land Object has all these live references back to Scene.
* enhance boundary tests for no terrain. Put in a null loadSean Dague2008-10-011-3/+22
| | | | | | test for land.
* remove tests for inventorySean Dague2008-10-011-0/+19
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* add basic store retrieve prim inventory test. the primSean Dague2008-10-011-3/+60
| | | | | | inventory interfaces definitely need some rethinking.
* add delete prim tests. Found and fixed bugs where regionSean Dague2008-10-011-5/+44
| | | | | | | | is not respected by sqlite or mysql drivers so that deleting and object in a region actually deletes that object from any region.
* add a test for updating region settings and fix a bug in uuidSean Dague2008-09-291-0/+20
| | | | | | translation in sqlite uncovered by this test.
* * minor: remove warningsJustin Clarke Casey2008-09-261-1/+1
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* couple of minor test cleanups to see if this gets us past the bamboo humpSean Dague2008-09-231-1/+1
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* * minor: warnings removalJustin Clarke Casey2008-09-211-1/+1
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* add a region settings testSean Dague2008-09-191-0/+13
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* * Updates the SQLite region database to support the same properties that the ↵Teravus Ovares2008-09-181-1/+10
| | | | | | | MySQL version does for the table, prims. * If this causes any unit tests to fail, the tests need to be updated.
* add some comments and some try blocks around object storageSean Dague2008-09-181-3/+26
| | | | | | in the hopes this will help debug why this is failing for some people.
* Added some terrain tests, and found a fun race condition in the sqliteSean Dague2008-09-161-10/+81
| | | | | | terrain driver in the process, which is now fixed. yay for unit tests!
* we can use equals on strings because they are comparible, andSean Dague2008-09-161-3/+3
| | | | | | this is the prefered way of doing these tests.
* use new style asserts. They are much easier to read.Sean Dague2008-09-121-2/+2
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* move the actual [Test] methods for databases to OpenSim.Data.TestsSean Dague2008-09-121-0/+132
classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.